(12-05-2010, 10:01 PM)StripTheSoul Wrote: [ -> ]oh, you want the fix to be finished right now?
well, then, sorry Jack Frost, you'll have to do it right now, there's no way around it. gabi4play demands it so.
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I would want it , to be fixed now,naturally many of us here want that.Though that doesn't mean I don't patience,and Im forcing the guy to do it NOW!!
I think what he/she was trying to say is that this thread is for Super Mario Galaxy music and that we'd all like that to be prioritized over all these other issues, however, what he/she probably fails to understand is that the code that works for Super Mario Galaxy is also used for many other games, so fixing this problem will solve many other issues as well :-) Even though most of us (like me) is only interested in SMG1 and 2 music looping issue, since this game is playing perfectly on Dolphin in every other way
What everyone probably needs to understand is that the people who work on this emulator doesn't do it for money or fame, they just do it out of their good will, they don't have to share this with anyone. Be happy for what you have and what you get
I myself am trying to learn more about Dolphin and its source code by compiling different builds, testing out debug mode etc. I would advise anyone who dont think progress is going as fast as it should to join up and help out in any way they can
Yeah, fixing the issues with the Zelda Ucode and the code used in general will fix a bunch of games that rely on that Ucode from what I've tested. The issues with AX/ADCPM audio however are a separate issue, so yeah I should of created a new thread but I've been feeling a bit lazy.

(12-05-2010, 10:01 PM)StripTheSoul Wrote: [ -> ]well, then, sorry Jack Frost, you'll have to do it right now, there's no way around it. gabi4play demands it so.
Well, lemme think about it...no.

(12-07-2010, 03:46 AM)Jack Frost Wrote: [ -> ] (12-05-2010, 10:01 PM)StripTheSoul Wrote: [ -> ]well, then, sorry Jack Frost, you'll have to do it right now, there's no way around it. gabi4play demands it so.
Well, lemme think about it...no. 
Like I said,no one is forcing you to do it now,and it's also okay , if u don't want to do it at all.Maybe someone else would want to do it,so that's fine too.I just say I want it , and I apreciate if someone would fix the issue.Especially for christmas,I'd be so happy if I could play SMG with sounds on my PC.My wii got broken before I could even try the game out

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In the celebration of Christmas, Kwanzaa, Hanukkah, Atheists Against Religious Holidays, or whatever would be nice for this to be fixed as a gift to the project and community of sorts.
yeah, it certainly would be.

(11-26-2010, 11:47 PM)Jack Frost Wrote: [ -> ]Just wait a bit, christmas holidays coming soon. I hope I can do some serious work on DSP then.
After this sentence though , I have little hope that it will come out for christmas.The guy said he will start working on holidays,which start at 22th december.So we would get it,on 4th January the first day of school

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yes...well...why don't we just stop pestering the man so we won't lose the desire to work on it at all?
I didn't mean to pester him.I just saw,that u guys were talking about other issues,which seemed to me,like they were the bigger problem.I got worried so I said,make another thread for it,and just concentrate on the issue we all hate.This bug just make the game suck sometimes

.(i hate games without music more than anything)