Hi guys,
Does anyone know how I can get Timesplitters 2 to work? I've got the latest version of Dolphin, but whenever I try to play it it just freezes at the "licensed by Nintendo" screen.

I've got the game to play, however whenever I'm in storymode the game seems to only run at about half speed.
In arcade though it seems to run perfectly fine - any ideas on how I can get story up working alright?
i have the same problem...still cant get it to work though
Hey, could anybody explain me how to play TS2(PAL) with Dolphin? I tried many different revisions of Dolphin but i always get errors or it crashes or stucks at the LICENSED BY NINTENDO screen.
Do i need special configuration settings?
Win7 64bit, AMD Athlon II X4 640, NVIDIA GeForce 450 GTS
Post at the official thread. use the settings there, maybe they're better than yours.
I will dump it and try it, too, soon. Maybe I can help. I have PAL version.
Thanks for your respond. Which is the official thread? I already tried the settings in this thread
http://forums.dolphin-emu.org/showthread.php?tid=12834&highlight=Timesplitters+2 but it doesn't work for me and also this thread is for the NTSC Version (don't know if the settings for PAL and NTSC are different...)
I heard about people who use e.g. the r6000, but for me it doesnt work... Is it possible, that my problems only occured because of the PAL Version? Does the NTSC Version works better?
Please tell me when you'll test it and if it works

(10-11-2011, 07:54 PM)Startfighter Wrote: [ -> ]Thanks for your respond. Which is the official thread? I already tried the settings in this thread http://forums.dolphin-emu.org/showthread.php?tid=12834&highlight=Timesplitters+2 but it doesn't work for me and also this thread is for the NTSC Version (don't know if the settings for PAL and NTSC are different...)
I heard about people who use e.g. the r6000, but for me it doesnt work... Is it possible, that my problems only occured because of the PAL Version? Does the NTSC Version works better?
Please tell me when you'll test it and if it works 
The game should work fine. I haven't played it for a long so I don't remember if it needs MMU/MMU Speed Hack to start but it could be the solution. I'm gonna retry it tonight and will post results
(10-11-2011, 08:02 PM)LordVador Wrote: [ -> ]The game should work fine. I haven't played it for a long so I don't remember if it needs MMU/MMU Speed Hack to start but it could be the solution. I'm gonna retry it tonight and will post results
I tried MMU Speedhack, but it still stucks at the Nintendo screen. Please tell me your settings if it works for you later
Runs supersmooth here on my usual settings :
Fullscreen @ 1680x1050
Render To Main = False
CPU Emulator Engine = JIT recompiler
Dual Core = True
Idle Skipping = True
Frame Limiter = Auto
Lock Threads to cores = False
DSP emulator engine = HLE
DSP LLE on thread = False
DTK Music = True
Audio Throttle = False
Audio Backend = XAudio2
Graphics Backend = Direct3D9
Internal Resolution = 2x Native
MSAA = 0
Anisotropic Filtering = 2
Scaled EFB copy = True
Force Filtering = False
Per Pixel Lighting = False
Skip EFB access = False
Ignore format changes = True
EFB Copy Enabled to Texture, cache disabled.
Safe texture cache enabled, samples = 128
XFB is disabled
Fast mipmaps = True
Disable per pixel depth = True
Cache Display Lists = False
Disable Fog = False
My iso's gameid is GTSP4F. PAL.
Now i get a "unknown pointer" error.... Do you use Dolphin 3.0? Does Dolphin has a config file, which you could upload for me? I want to have exact the same settings like you
