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Full Version: How To: compile Dolphin with Intel C++ Composer XE on Windows
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hmm, can u compile plugins to optimize instruction ? like dx9sse3 dx9sse4.1 dx9sse4.2 in one release
(GSDX had using this method and its nice)
(08-31-2010, 02:02 AM)TyphooN Wrote: [ -> ]Where do you remove the "/MP" from command line? I can't seem to find this option. I oked on the command line tab under C/C++ and am not seeing it. I'm having trouble compiling and I think this is my problem.

It won't show if you select multiple projects in the solution. You either select all and add a command (like /QaxSSE3 or /QaxSSE4.1) or select each individual project and delete the /MP


(08-31-2010, 04:49 AM)Basty Wrote: [ -> ]hmm, can u compile plugins to optimize instruction ? like dx9sse3 dx9sse4.1 dx9sse4.2 in one release
(GSDX had using this method and its nice)

In all of my releases, every part of the program (including the plugins) is optimized with these instruction sets.
ATOMIC BUMP
Compiling the OpenGL plugin with optimizations still kills performance. You even have to revert the SSE optimizations prior to compiling the unoptimized OpenGL plugin else performance will still be crap.
Nice update to tutorial (patches).
I think many will find it useful.
Buuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuummmmmmmmmmmmmmmpppppppppppppppp!

Smile
(10-14-2010, 01:56 AM)Xtreme2damax Wrote: [ -> ]Compiling the OpenGL plugin with optimizations still kills performance. You even have to revert the SSE optimizations prior to compiling the unoptimized OpenGL plugin else performance will still be crap.
Oh yeah, I've updated my build style to include both the regular OpenGL and the SSE enhanced version, at least until the SSE does not kill the performance. The builds that have both OpenGL plugins are "Build Level" 4 and higher.
The default graphics plugin in these latest versions (Build level 4 and higher) is the regular OpenGL plugin.
They can be downloaded from my site.

ZeldaRaper

how do i add the patch
Step 5 in instructions:
Quote:1) Right-click your Checkout Folder and go to "TortoiseSVN" -> "Apply patch..."

2) Browse to the .patch file you want to use and click "Open" If a window pops up that says something about wrong directory would you like to use this other one say yes.

3) In the little window titled "File patches [file names...]" right-click one of the file names listed and select "Patch all"

NOTE: if the file names that you want to patch are red that means that the patch code conflicts with the code in those files. You'll have to either manually edit those or get an updated patch. Many patches are obsolete and cannot be used with the latest revisions.
Hope this helps! Smile
This guide (for ICC) didn't work for me when I tried it with rev 6480.
I got all kinds of errors about missing files. I could not build a single component of dolphin in VS2008 SP1. (builds fine with VC++ and runs DKCR nicely Smile )
When I selected ICC in the first step, more than just DSPSpy was not converted to ICC. Between that, the video components appearing to be different projects when the guide was written, and the pre-compiled libraries (what I think it couldn't find) I think this guide needs to be updated.

Lectrode, do you know if the solution file contains all of these project settings? It might help other users setup ICC if you posted yours for the newer revs.

I have ICC version 11.1.067 Update 7 right now.

Anyway do yall know if anything new changed recently other than the RVSN fixes in the first post? Do I need to compile specific video related stuff (or WX stuff) in a specific order?
Maybe if I get this compiling I could try checking in the export fix and making a new guide.
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