Dolphin, the GameCube and Wii emulator - Forums

Full Version: How To: compile Dolphin with Intel C++ Composer XE on Windows
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"Visual Studio 2010 Ultimate" could it compile with SSE
(08-13-2010, 11:50 PM)disraelie Wrote: [ -> ]"Visual Studio 2010 Ultimate" could it compile with SSE

I have no idea. You should still be able to use ICC with it, but I do not have 2010 Ult.
thanks~Tongue
you are so nice guy that I've ever metBig Grin
(08-13-2010, 11:57 PM)disraelie Wrote: [ -> ]thanks~Tongue
you are so nice guy that I've ever metBig Grin

That sentence was grammatically slaughtered but I'll let it slide... just this once Tongue
(08-13-2010, 10:32 AM)Lectrode Wrote: [ -> ]
(08-13-2010, 09:18 AM)arielito23 Wrote: [ -> ]you could put these two patches on the 64bit version
http://www.mediafire.com/?rcd1isc2bfmibrt

I'll see what I can do

I encourage anyone to compile
(08-14-2010, 12:02 AM)arielito23 Wrote: [ -> ]
(08-13-2010, 10:32 AM)Lectrode Wrote: [ -> ]
(08-13-2010, 09:18 AM)arielito23 Wrote: [ -> ]you could put these two patches on the 64bit version
http://www.mediafire.com/?rcd1isc2bfmibrt

I'll see what I can do

I encourage anyone to compile

The latest revision (6093) has been built with the patches and is uploaded and ready for download!

You'll have to select the "Latest Builds" list. It will be the first one (or one of the first).
I just found out that compiling the OpenGL plugin with ICC will kill performance under OpenGL. When OpenGL is compiled with ICC I get 1 - 4 FPS with the OpenGL plugin, when compiled with VC++ the speed is normal with the OpenGL plugin. The OpenGL plugin doesn't seem to like ICC for some weird reason. Guess the OpenGL plugin will need to be excluded from being built with ICC until this is resolved.
(08-15-2010, 04:55 AM)Xtreme2damax Wrote: [ -> ]I just found out that compiling the OpenGL plugin with ICC will kill performance under OpenGL. When OpenGL is compiled with ICC I get 1 - 4 FPS with the OpenGL plugin, when compiled with VC++ the speed is normal with the OpenGL plugin.

That is interesting. Is that the case even when it's built on a system that has the version of OpenGL dolphin requires?
Yeah, I have a Geforce 9800 GT and the latest Nvidia drivers so I'd say so. Wink
Where do you remove the "/MP" from command line? I can't seem to find this option. I oked on the command line tab under C/C++ and am not seeing it. I'm having trouble compiling and I think this is my problem.
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