Dolphin, the GameCube and Wii emulator - Forums

Full Version: How To: compile Dolphin with Intel C++ Composer XE on Windows
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... hate it when they do that. Anyway looks like you'll have to download Intel C++ Composer XE
...it says i need to install microsoft visual 2010, is it ok? i still can follow your guides right?
should be able to. If the newest versions don't work I can probably find you the old trial.
LINK : fatal error LNK1181: cannot open input file 'x64\Release/VideoConfigDialog.obj

CScript Error: Can't find script engine "VBScript" for script "c:\Development\Project Source\DolphiN\Source\Core\Common\make_svnrev.h.vbs".

How can i correct these errors?
Do you think that dolphin can be optimized by using the Intel OpenCL SDK ?

http://software.intel.com/en-us/articles/intel-opencl-sdk/
Just a silly question... How am I supposed to know which hSSE my processor "knows" ? And is it a really big performance increase ?
(12-08-2010, 09:01 PM)sasuketaichou Wrote: [ -> ]LINK : fatal error LNK1181: cannot open input file 'x64\Release/VideoConfigDialog.obj
CScript Error: Can't find script engine "VBScript" for script "c:\Development\Project Source\DolphiN\Source\Core\Common\make_svnrev.h.vbs".
How can i correct these errors?
Umm... rebuild? Maybe make sure you have microsoft sdk installed... idk

(12-11-2010, 09:58 PM)anthonyda Wrote: [ -> ]Do you think that dolphin can be optimized by using the Intel OpenCL SDK ?
http://software.intel.com/en-us/articles/intel-opencl-sdk/
I don't think an SDK is for optimizing as much as it is just enabling someone to build with components from that particular SDK. An OpenCL SDK isn't needed for OpenCL functionality because (I think) the necessary components come with the SVN.

(12-12-2010, 08:05 AM)nowid50 Wrote: [ -> ]Just a silly question... How am I supposed to know which hSSE my processor "knows" ? And is it a really big performance increase ?
Download, install, and run CPU-Z. It will tell you what SSE your processor can handle.
SSE instruction sets are like a list of shortcuts built into your processor. The more shortcuts your processor has built in, the faster it can run programs that make use of those shortcuts.
However, if the program uses shortcuts that are not available on your computer, the program will crash (hence why you can't run dolphin built with SSE4.2 on a computer whose processor only supports up to SSE4.1). It normally won't crash until it tries to access one of the unavailable shortcuts.

As far as "really big performance increase" goes, it depends on what game and what plugins you are running.
(06-17-2010, 06:28 PM)Lectrode Wrote: [ -> ]1) "_export" Fix
-Replace all instances of "_export" with "export_" (without quotes) in the following (you can use any text editor):
Checkout Folder\Source\Core\DolphinWX\Src\MemoryCards\WiiSaveCrypted.cpp
Checkout Folder\Source\Core\DolphinWX\Src\MemoryCards\WiiSaveCrypted.h

I asked them to just change this, it's a 2 second job...
I don't see the option for intel optimization =\

I'm under C/C++ --> Code Generation and I see no option for it.
(12-16-2010, 07:06 AM)hungry man Wrote: [ -> ]I don't see the option for intel optimization =\

I'm under C/C++ --> Code Generation and I see no option for it.

You did switch the projects to use Intel C++ Compiler, right?
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