@ A. Taiga: If you do this, do it right, please...
What do you need "Enable CPU -> EFB Access" for in NSMB?
Also there ARE glitches...spinning coins, blue coins and those blocks you'll only get right with EFB to RAM, and then the game won't run fullspeed...
EDIT: Sorry if that sounded harsh, but people posting that something runs perfectly is the cause for 43242522 people posting stuff like "Help me, I don't get it perfect, what settings, blalblalbla!?" or "you assholes, in the compat. list it says that game runs perfectly!!!!11"
Game for me is running full speed, i can see the "special" coins :S
The settings are the one that comes default :S i've only ticked the Anisotropy setting and nothing more, oh and Safe Texture Cache, i didn't put the "Enable CPU -> EFB Acces" cuz it's needed, i just posted all settings .
Demiourgos, kevlahnota: Your issues might be fixed in r5756. (Dragonball Z probably, not sure about RE)
(06-21-2010, 08:49 PM)NeoBrain Wrote: [ -> ]Demiourgos, kevlahnota: Your issues might be fixed in r5756. (Dragonball Z probably, not sure about RE)
the graphical bugs are still there on r5756.
[WII] A boy and his blob : perfect in SVN 5762 with all graphics and not a single hang in 4 hours of gameplay.
Using DX11. Thank to all the devs!
I just installed Windows 7 32bit and here's what i got.
Mario Kart Wii is fully playable...but much slower than dx9.
Naruto clash of ninja revolution 3 is fully playable, except the all known black textures...speed is ~3fps less.
Beyblade GC is fully playable, but my speed went down from 100% constant to 80% constant.
SSBM is fully playable...same goes for speed.
Naruto Clash of Ninja 2 GC is playable, but speed is halved.
to test all these i used rev5807.
also, dbz bt3 used to work in rev5790, in 5807 it doesn't work, gets a black screen with sound only.
i donno the exact rev that broke it tho...i'll check
EDIT:it appears the above happens for all my games that need safe texture cache to work...because i tried bakugan which need STC too, and same problem came out, now i have to identify which rev broke the games.
i hope i was helpful ^_^
i'm tested Super Mario Galaxy 2 NTSC Version dolphin close .
Pal version too

(06-30-2010, 03:09 AM)GOT4N Wrote: [ -> ]i'm tested Super Mario Galaxy 2 NTSC Version dolphin close .
Pal version too 
yes, crashes on dx11 plugin after splash screen.
Eternal Darkness runs perfectly fine with DX11 (in fact I'd recommend it), but you have to use the Patched Rev.5807 posted on the forum.
Star Fox Adventures runs fine with DX11, although slow as hell (~15fps sometimes) in my rig.