(06-19-2010, 02:58 AM)NeoBrain Wrote: [ -> ] (06-19-2010, 02:42 AM)Warrio_r Wrote: [ -> ]The games looked great aind played great until dolphin r5652 but since the direct3d 11 plugin the frame rate lost is about 10 to 20 fps in all games like Naruto,SMG, etc.
FWIW, introducing another plugin doesn't decrease other plugin's performance, of course...
Not sure what could've caused it, but in parallel to DX11 there were quite a few FIFO changes which made emulation a tad more accurate but a bit slower, too.
(06-19-2010, 01:15 AM)pilucco Wrote: [ -> ]Exact SVN that break thinks is 5710. tested now and 5709 work perfect.I hope that help
Thanks for your efforts, I'll talk to the one who committed that revision about the issue.
Glad to be of some help!!!! I think Rodo is a very good programmer but, in my opinion porting the dx9 plugin changes to the dx11 can only bring to a copy of dx9 plugin.... Speaking with cause because I'm an old programmer not so good as you all (and now out of date....) but when we start a new program nothing of the old ones were used if not extremely necessary. Keep up the good job Devs!!!!!!! we all beleve in you!!!!
Well, most of the real "gfx emulation" stuff is shared by all three plugins anyway and most things wouldn't have been done in another way if I had rewritten the plugin from scratch. There would've prolly been more bugs that way than we had because I copied most things

(... all of the "porting bugs" should be fixed meanwhile).
Anyway, just talked to Tino and thanks to your report he found an error within all 3 video plugins

He'll commit his changes soon, so it'll be fixed in OGL and DX9 as well.
i would love to test the plugin and report games and stuff

i really want to try it out. i'm going crazy, why do i still have xp???? >_<
and the list seems good, but a little empty, i wish more people would contribute for such a great thing happening

aww man, what about a DX10 plugin

Still good to hear that we have a new plugin though. DX9 is slow
(06-19-2010, 06:24 PM)Painguy Wrote: [ -> ]aww man, what about a DX10 plugin
Still good to hear that we have a new plugin though. DX9 is slow
DX11=DX10 and DX11 plugin

I tried Resident Evil The Umbrella Chronicles with the newest revision and it's just a black screen on DX11 when it works fine with DX9.
... "newest revision" is quite a bit unclear, tell me which revision exactly, please.
If it was some rev between r5740 and r5744, try again, since I fixed a major regression meanwhile.
I downloaded r5746 and it works fine. I guess it didn't work on r5744. Anyway r5746 - no problems.
Update :
Ok, I guess I discovered a new problem with Resident Evil Umbreall Chronicles on DX11. Dx9 does not have this. There is some 'ghost view' or something. See for yourself.
![[Image: dolphin2010061919133574.jpg]](http://img227.imageshack.us/img227/8771/dolphin2010061919133574.jpg)
[Wii] Dragonball Z Tenkaichi 3 NTSC-US
Works @ Fullspeed with some minor slowdown.
Artifacts showing in all stages.
Wall rendering invalid depth.
Using Dolphin R 5749 x64.
1280x1024 resolution
progressive scan=on
DX11 plugin with Safe Texture Cache=on(fast)
PC Specs on my Sig.
Latest DirectX (June 2010), and Nvidia driver 257.21
Screenshots:
![[Image: RDSE70-1.jpg]](http://i44.photobucket.com/albums/f1/kevlahnota/dolphin/RDSE70-1.jpg)