07-05-2010, 08:07 PM
No,this is made only for eternal darkness specific.It might work under single core maybe not.i wasn't paying attention on other games in this build
![[Image: 2vneyh0.png]](http://i45.tinypic.com/2vneyh0.png)
![[Image: 21m5e0w.png]](http://i48.tinypic.com/21m5e0w.png)
![[Image: 2h5l1xd.png]](http://i49.tinypic.com/2h5l1xd.png)
(07-06-2010, 12:39 AM)StripTheSoul Wrote: [ -> ]My guess would be safe texture cacheThanks for replying, sadly safe texture cache did nothing

(07-01-2010, 11:18 PM)IcemanSR Wrote: [ -> ]here is an updated builds
code has been cleaned extremly,and refined a bit,can't post a patch at this moment,will do soon but u can take builds.
Singlecore setup works perfectly in all ways
Dualcore is still bit unstable,tendances to cpu's outbursts,if that happens during videos it might result with hangs and or loss of some sound effects.(voice acting etc)
Same as previous use Dx11 for perfect graphic ,do not use any hacks(zelda etc) use idle skipping.do not use safetexture or cpu->efb etc stuff they will only slow down the game but u won't benefit nothing from it.EFB copy and EFB scaled copy are only requrements.
I advise setting fps limmit to 60(NTSC) and or fps limmit 50(PAL). auto fps limmit will just slow down the game unecesary.
do not use audio throttle.
If u cannot use Dx11 for any reason u can use Dx9 and or OpenGL but then zelda hack must be applied,in order to see letters etc ,but it will broke some other graphic,like in game maps etc.
Enjoy.Code:
http://rapidshare.com/files/404277792/Eternal_Darkness_updated_1x64.rar.html
http://rapidshare.com/files/404279433/Eternal_Darkness_updated_1x32.rar.html
http://rapidshare.com/files/404277792/Eternal_Darkness_updated_1x64.rar.html
http://rapidshare.com/files/404279433/Eternal_Darkness_updated_1x32.rar.htmlhttp://rapidshare.com/files/403641926/5807-Eternal-Darkness-x64.rar.html
http://rapidshare.com/files/403644834/5807-Eternal-Darkness-x32.rar.html