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Full Version: Synchronised FIFO patch (for Eternal Darkness)
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No,this is made only for eternal darkness specific.It might work under single core maybe not.i wasn't paying attention on other games in this build
Hey, first of all I want to thank you all for making this game work.
But I have a problem, I can't see the inventory.
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Ideas?


EDIT: this is my configuration of dolphin
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My guess would be safe texture cache
(07-06-2010, 12:39 AM)StripTheSoul Wrote: [ -> ]My guess would be safe texture cache
Thanks for replying, sadly safe texture cache did nothingSad
BUT please,why didn't u read what i wrote ??


"If u cannot use Dx11 for any reason u can use Dx9 and or OpenGL but then zelda hack must be applied,in order to see letters etc ,but it will broke some other graphic,like in game maps etc."

just read ,read...its just on previous page..

(07-01-2010, 11:18 PM)IcemanSR Wrote: [ -> ]here is an updated builds
code has been cleaned extremly,and refined a bit,can't post a patch at this moment,will do soon but u can take builds.

Singlecore setup works perfectly in all ways
Dualcore is still bit unstable,tendances to cpu's outbursts,if that happens during videos it might result with hangs and or loss of some sound effects.(voice acting etc)

Same as previous use Dx11 for perfect graphic ,do not use any hacks(zelda etc) use idle skipping.do not use safetexture or cpu->efb etc stuff they will only slow down the game but u won't benefit nothing from it.EFB copy and EFB scaled copy are only requrements.
I advise setting fps limmit to 60(NTSC) and or fps limmit 50(PAL). auto fps limmit will just slow down the game unecesary.
do not use audio throttle.

If u cannot use Dx11 for any reason u can use Dx9 and or OpenGL but then zelda hack must be applied,in order to see letters etc ,but it will broke some other graphic,like in game maps etc.
Code:
http://rapidshare.com/files/404277792/Eternal_Darkness_updated_1x64.rar.html
http://rapidshare.com/files/404279433/Eternal_Darkness_updated_1x32.rar.html
Enjoy.

translation....:
dx11 must be used if u wish to have correct graphic.meaning that there is no fix for dx9 or opengl.and dx11 in this revision works fast same as dx9.
sorry to be annoying, but I tried using dx 11 and it didn't work ( I have a 9600gt it's capable of dx10 ) the game runs but the screen it's black
what do u mean its black?where is it black?it can't be black dx11 works perfect,when do u see black screen?which operating sistem are u using?

have u tried looking into this thread for dx11 support?
http://forums.dolphin-emu.org/thread-10014.html
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Windows 7 ultimate x64
the game IS runing but black screen, I can even load a save state and hear the footsteps if I move, but I can't see anything.
...no wonder u have black screen...
i specially told that 5688 from first page does NOT work with dx11,u need to use one of my builds to play with dx11
u can use one of this builds
this one works in DC
Code:
http://rapidshare.com/files/404277792/Eternal_Darkness_updated_1x64.rar.html
http://rapidshare.com/files/404279433/Eternal_Darkness_updated_1x32.rar.html
this one does not ,no other differences
Code:
http://rapidshare.com/files/403641926/5807-Eternal-Darkness-x64.rar.html
http://rapidshare.com/files/403644834/5807-Eternal-Darkness-x32.rar.html
both work with dx11

I suggest also to play in single core SC mode and not in DC (read my post about it above),its stable and sound does not have problems.
It works! thank you so much!! keep up the good work =)
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