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Full Version: DX11 Plugin: What do you need to use the plugin
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Yes well I wanted to simplify it. Unless they make a dedicated 10.1 plugin (which they won't because it's pointless) their is no reason to factor that in.
Tested BFG 9600GT overclock 64-bit.

Looks great and runs smooth.
The question now is, is it faster than the DX9 plugin? How is it improved?
Nope, it's slower right now, but many people reported that small issues are solved by dx11.. e.g. Mario Kart Wii seems perfect now, no blur caused by misaligned EFB copies and stuff.
Also, the issues which dx9 has got at SMG1/2 (create texture crashes etc) are fixed in dx11 as well.
not yet, dude...it's just a kid, y'know? Growing damn fast, though!
Neobrain, Mario Kart Wii graphics are completely broken for me with the DX11 plugin, at least they were completely broken in revision 5710.
So DX11 plugins are included in Dolphin 2.0? Or i must download to test it?
Where can i download DX11 plugin?
Undecided
(06-17-2010, 02:24 AM)deepsea433 Wrote: [ -> ]So DX11 plugins are included in Dolphin 2.0? Or i must download to test it?
Where can i download DX11 plugin?
Undecided
It's not in the official 2.0 build! You can find the newest SVN with DX11 plugin here.
(06-17-2010, 02:15 AM)Xtreme2damax Wrote: [ -> ]Neobrain, Mario Kart Wii graphics are completely broken for me with the DX11 plugin, at least they were completely broken in revision 5710.

hm, strange, for me and at least for someone else on irc it was perfect oO
What gfx card?
I have a Nvidia Geforce 9800 GT, I tried recompiling the plugins to fix the issues but no dice. I can post screenshots to show the problem I am having. It effects the esrb screen, title screen and race/driver selection screens. Once I managed to get ingame (don't know how) the graphics were fine.

[attachment=3609] [attachment=3610] [attachment=3611]
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