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Full Version: Official DX11 plugin thread [OUTDATED]
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Timesplitters 2 seems to not show up errors. Tested with rev 5684.
To anyone here - remember one thing: From simplicity into complexity ! Every good project was started with bugs, problems, slowdowns, but by the time things will be fixed !=)
Thank you NB and keep it up !=)
a question. will this work on dx10 cards, but on Windows XP ?
EDIT: i don't see a dx11 plugin...only dx9 and ogl. do i have to update directx? Tongue
or maybe i can't use dx10 plugin on Windows Xp?
Gratz on this development! I'll be sure to test this out when I can.
(06-14-2010, 03:32 PM)GundamQuatro Wrote: [ -> ]a question. will this work on dx10 cards, but on Windows XP ?
It could run on DX10 hardware if their are no "DX11 only" function calls. Wink On Windows XP is DX10 not possible. You have to switch to Vista or 7.

(06-14-2010, 03:32 PM)GundamQuatro Wrote: [ -> ]EDIT: i don't see a dx11 plugin...only dx9 and ogl. do i have to update directx? Tongue
The plugin should be there anyway. Which build of dolphin do you use?

(06-14-2010, 03:32 PM)GundamQuatro Wrote: [ -> ]or maybe i can't use dx10 plugin on Windows Xp?
That's for sure! But it should mentioned in the configuration. ... btw, it's a DX11 plugin. Wink
(06-14-2010, 03:53 PM)edgartheface Wrote: [ -> ]
(06-14-2010, 03:32 PM)GundamQuatro Wrote: [ -> ]a question. will this work on dx10 cards, but on Windows XP ?
It could run on DX10 hardware if their are no "DX11 only" function calls. Wink On Windows XP is DX10 not possible. You have to switch to Vista or 7.

(06-14-2010, 03:32 PM)GundamQuatro Wrote: [ -> ]EDIT: i don't see a dx11 plugin...only dx9 and ogl. do i have to update directx? Tongue
The plugin should be there anyway. Which build of dolphin do you use?

(06-14-2010, 03:32 PM)GundamQuatro Wrote: [ -> ]or maybe i can't use dx10 plugin on Windows Xp?
That's for sure! But it should mentioned in the configuration. ... btw, it's a DX11 plugin. Wink

damn, time to upgrade, but...*reaches pocket and digs patiently*oh look i found 1$. now to find 150 of these Dodgy
(06-14-2010, 03:59 PM)GundamQuatro Wrote: [ -> ]damn, time to upgrade, but...*reaches pocket and digs patiently*oh look i found 1$. now to find 150 of these Dodgy
You won't miss something. Wink The DX11 plugin seems buggy and unfinished. The best approach is DX9 at the moment.
(06-14-2010, 09:48 AM)my_rig_is_dust Wrote: [ -> ]ok, time to start bug reports?
SSBB-GFX FIFO Unknown Opcode (0x3f)
No text renders in any games
no textures in super paper mario
black objects in nsmbw
sms and ssbm are unplayable
That sounds like you are using some revision after r5680 and before r5685, some FIFO change broke many games meanwhile.
I.e. update to at least r5685 and try again please Wink
(06-14-2010, 04:06 PM)edgartheface Wrote: [ -> ]You won't miss something. Wink The DX11 plugin seems buggy and unfinished. The best approach is DX9 at the moment.

Frankly said: Yeah, it's just like that Wink
@ NeoBrain: Even though I'm sure you know this yourself but still I bet it can hurt sometimes when people stomp on your baby Wink
Just ignore those ignorants who only want to play smoothly and have no heart for emulation itself. The plugin is already in a pretty good state, keep it up Smile
(06-14-2010, 06:24 PM)StripTheSoul Wrote: [ -> ]@ NeoBrain: Even though I'm sure you know this yourself but still I bet it can hurt sometimes when people stomp on your baby Wink
Just ignore those ignorants who only want to play smoothly and have no heart for emulation itself. The plugin is already in a pretty good state, keep it up Smile
yep! It's producing not only garbage like many other plugins in this state. But maybe you should tape something like "WIP" or "unfinished" in the plugin-configurator. Wink You can't see the difference between testing and stable.
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