Dolphin, the GameCube and Wii emulator - Forums

Full Version: Official DX11 plugin thread [OUTDATED]
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dunno the game, but I guess the issue is those bright vertical stripes...just look at the bottom of the image and you'll spot them. Could be another bloom problem, maybe?

goom2daba

there seems to be an error when doing a break shot in One Piece Unlimited Adventures.
http://img402.imageshack.us/i/pixelshadererror.jpg/


Medals10

a question. will this work on dx10 cards, but on Windows XP ?
EDIT: i don't see a dx11 plugin...only dx9 and ogl. do i have to update directx? Tongue
or maybe i can't use dx10 plugin on Windows Xp
dx11 works fine in zelda TP and resident evil remake. in zelda the map is grey, and in hyrule 20 fps. resident evil dont have any problems, finished with Jill and Cris. using r 6980 x64.
sorry for the bad english.

TheMarm

I feel like I'm missing something here... Where do I get the plugin?.. I don't see a link anywhere.
You are indeed missing something, it's packed with Dolphin by default.
Just download Dolphin 3.0 and you should be able to select it, IF you have a DX11 videocard that is.
(10-13-2011, 04:44 PM)TheMarm Wrote: [ -> ]I feel like I'm missing something here... Where do I get the plugin?.. I don't see a link anywhere.
Heh, this is why this thread needs renaming. There are no plugins anymore, as if 3.0 they're called backends and are built into the emulator. Select it in the Graphics configuration section. Smile

On a different note, I'm getting odd stuttering with D3D11 in Tales of Symphonia, regardless of setting. FPS is high, but I get what feels like caching/hard drive stuttering every few seconds if I'm turning the camera around.
@ Seek

Yes, I think that's the game skipping frames because it couldn't keep up originally.
Where exactly does it happen?
Guess this thread served its purpose now anyway.

Thanks for all comments, bug reports and other suggestions Smile
(10-13-2011, 05:40 PM)Garteal Wrote: [ -> ]@ Seek

Yes, I think that's the game skipping frames because it couldn't keep up originally.
Where exactly does it happen?
Possibly, but as it occurs even on 1xNative and all enhancements off, I'm not sure. :) It's most noticeable on the world map, as I'm walking and it loads new objects in the distance or I spin the camera (and again it has to draw new objects). It seems to fairly consistently happen whenever it needs to fetch a new model/texture, though I can't be sure without proper debugging.

I would really prefer to use the D3D11 backend as it doesn't have slowdowns in Symphonia's menus and such, but... yeah. :)

I'm using 3.0-152 currently, by the way. It's been the same in all builds, though.
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