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Full Version: Official DX11 plugin thread [OUTDATED]
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The spinning coins need copy efb to ram, only problem is that halves the framerate. I hope the developers can figure out how to make copy efb to texture more accurate like copy efb to ram, or at least speed up copy efb to ram if possible, there has got to be a way..
I have an idea on how to speed up efb to ram, but not sure whether it'll work out correctly.

edgartheface: You did read Q1, right? Wink
@ Xtreme2damax: yeah, I know, I just hoped Wink
(06-14-2010, 07:28 AM)NeoBrain Wrote: [ -> ]edgartheface: You did read Q1, right? Wink
yes, of course .. but the difference between Feature Level 9_x and 11_0 is huge in comparison to 10_x.
Yeah, must likely it won't run on DX9 hardware for what it's worth.
Especially since the plugin requires Shader Model 4.0 right now...
yep, it doesn't work.
Thank you for this direct X 11 and good luck to improve ^ ^

JaS

Hey NeoBrain, I was wondering if anyone was working on a DX11 Plugin. Once I figure out where to grab it from I'll give it a go on my hardware Smile .
Specs are in my sig. I'll report back on the results. Keep up the good work brother. We appreciate it.
ok, time to start bug reports?
SSBB-GFX FIFO Unknown Opcode (0x3f)
No text renders in any games
no textures in super paper mario
black objects in nsmbw
sms and ssbm are unplayable
@JaS: I suppose that it got some extra speed as a result of missing rendertargets and lower visual quality.
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