(08-30-2010, 06:42 AM)RupeeClock Wrote: [ -> ]I think this might interest those of you on Windows 7.
http://www.ghacks.net/2010/08/27/windows-7-graphics-platform-performance-update/
It gives instructions on how to install a hotfix that boosts DX11 performance.
That article would sound nice if it actually contained some confirmed information..
Prolly MS just changed some bunch of code to play nice with IE9's 2D acceleration or something
Is anti-aliasing being worked on at this point, or are there no plans for it at this time?
Whats about Bi/Tri-Linear filtering? In MKWii the map shows correctly by activating this checkbox in DX9 plugin settings. But DX11 seems not to offer this feature.
Someone's just going to have to add it in at one point. It's a collaborative effort so it's bound to happen eventually. DX11 as a feature in Dolphin is still relatively new so it's got plenty of time to grow.
For some weird reason my Dolphin only displays the DX9 and no DX10 or DX11.
I have a DX11 though, and I (should) have all current updates.
Any idea's why I don't have it?
Greetz.
The map displays fine for me in MKWii without bi-linear/tri-linear filtering, using 16x AF.
(09-08-2010, 07:36 AM)Xtreme2damax Wrote: [ -> ]The map displays fine for me in MKWii without bi-linear/tri-linear filtering, using 16x AF.
Look at these Screenshots.
Without Bi/Trilinear filter:
With Bi/Trilinear filter:
Its long time ago, that I saw my real Wii in action. But I remember, the map looked like the second one.
EDIT: Ok. I am wrong. The first one looks like on original.
Yeah I was going to say, cause I never remembered the map looking like the second image.
How is hires texture loading support coming for DX11 plugin? (and dumping hopefully, although I would think the dx9 texture dumps would work, if the game runs fine in dx9)