that's no glitch, that's just Ireland, dude 8)
(08-05-2010, 11:03 PM)megaspel Wrote: [ -> ]Using the DX11 plugin causes all my reds to be replaced with browns.
Using an ATI Radeon 4770. Works fine otherwise, just the colour issue. The DX9 plugin shows the correct colours.
Using OpenCL?
If yes, try disabling it.
When was dx11 added to Dolphin?
Im asking cause Mario Galaxy is very stable with rev r5652 but that doesnt have dx11 and with rev r6010 its not stable but it has dx11
And with dx11 I get ALOT better framerates.
Anyway I can copy the plugin to r5652?
the stability had nothing to do with the DX11 plugin being introduced but with the FIFO & watermark changes at about the same time.
If you want to know when the DX11 plugin was introduced, read the commit logs. alternatively check the time stamp of my first post in this thread...
Also, you should check your DX9 config if DX11 is "ALOT" faster than DX9... Use google for a good config etc.
... and to copy the plugin to r5652, just put the DX11 plugin dll in the Plugins folder of a build of r5652...
I bet you have EFB to RAM selected in your DX9 plugin if DX11 is a lot faster...
(08-06-2010, 05:10 AM)NeoBrain Wrote: [ -> ] (08-05-2010, 11:03 PM)megaspel Wrote: [ -> ]Using the DX11 plugin causes all my reds to be replaced with browns.
Using an ATI Radeon 4770. Works fine otherwise, just the colour issue. The DX9 plugin shows the correct colours.
Using OpenCL?
If yes, try disabling it.
Enabling/Disabling OpenCL makes absolutely no difference
@ NeoBrain: Have you read my posts about the bloom issue? Do you not get it with DX11 plugin?
Also, just remembered Monster Hunter Tri also has an issue with bloom, but it looks different...it's not glowing over the edges so much...
Well, as I said, it doesn't happen for me with DX11 oO
(or are you referring to any posts of yours which aren't in this thread?)
hmpf, that's really strange...but it does happen to you with DX9?