06-21-2010, 04:28 AM
06-21-2010, 01:10 PM
Hi people !
Why Dx11 plugin renders everything without linear filtering (or bilinear, trilinear etc) ??
Everything looks so pixellated
Image quality suffer from this...
P.S. - if supersampling will be implemented in DX11 - please - include x2.25 mode, like in previous D3D9 plugins...
x4 and x9 giving a HUGE speed loss =(
Why Dx11 plugin renders everything without linear filtering (or bilinear, trilinear etc) ??
Everything looks so pixellated
Image quality suffer from this...P.S. - if supersampling will be implemented in DX11 - please - include x2.25 mode, like in previous D3D9 plugins...
x4 and x9 giving a HUGE speed loss =(
06-21-2010, 08:32 PM
(06-20-2010, 08:22 AM)icewolfz Wrote: [ -> ]In Zelda Twilight Princess (Game Cube) the intro logo appears behind Link and a few other 3d objects as it plays, In DX9 the logo is in front of everything.Check r5756, might be fixed.
(06-21-2010, 01:10 PM)Linear Wrote: [ -> ]Hi people !
Why Dx11 plugin renders everything without linear filtering (or bilinear, trilinear etc) ??
Everything looks so pixellatedImage quality suffer from this...
P.S. - if supersampling will be implemented in DX11 - please - include x2.25 mode, like in previous D3D9 plugins...
x4 and x9 giving a HUGE speed loss =(
Uhm, linear filtering wouldn't actually cause pixelation... maybe you mean point filtering.
Could you upload a screenshot to show what you mean?
06-22-2010, 01:36 AM
I think he means that everything looks pixelated because there's no linear/bilinear/trilinear filtering in the DX11 plugin, yet.
icewolfz
06-22-2010, 04:25 AM
(06-21-2010, 08:32 PM)NeoBrain Wrote: [ -> ](06-20-2010, 08:22 AM)icewolfz Wrote: [ -> ]In Zelda Twilight Princess (Game Cube) the intro logo appears behind Link and a few other 3d objects as it plays, In DX9 the logo is in front of everything.Check r5756, might be fixed.
It is fixed, it works pretty much like dx9 but for the mini-map, last few builds have increased speed went from 7/9fps to 12/14 fps so good work
06-23-2010, 03:28 AM
NeoBrain, you fox...why don't you explicitly say in your commits when you fix something specific like the black bottom in A Boy And His Blob? 
Nice, mate!

Nice, mate!
06-23-2010, 07:49 PM
eh, I don't know when stuff actually gets fixed, just fixing random bugs as I see them ;P
Anyway, I guess it was one of Tino's (rodolfo's) changes which fixed the game
Anyway, I guess it was one of Tino's (rodolfo's) changes which fixed the game

06-25-2010, 12:56 AM
06-25-2010, 02:39 AM
it's already included in the latest svn builds. Are you on xp?
06-25-2010, 04:10 AM
i'll see if it works with my DX9 card