Dolphin, the GameCube and Wii emulator - Forums

Full Version: Rumble compatible controller not rumbling - fix possible to make in Dolphin!
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:/ GCPad/Wiimote New are already using force feedback.
They only support Constant forces, like I said before, which works for most gamepads.
I wanted to know what force types are needed for your particular device, probably "spring" from the looks of the gui pics from the manufacturer's website.
(06-19-2010, 09:42 AM)Billiard26 Wrote: [ -> ]:/ GCPad/Wiimote New are already using force feedback.
They only support Constant forces, like I said before, which works for most gamepads.
I wanted to know what force types are needed for your particular device, probably "spring" from the looks of the gui pics from the manufacturer's website.

I am still here... My device supports constant force but I might aswell don't know how to configure Dolphin
In that FEdit program Spring does nothing, constant force does, aswell as square, sine etc...
There's nothing in the list of the screen that pops up when clicking the motor except "DirectInput/0/850F VIBRAFORCE FEEDBACK SIGHTFIGHTER"
Have you tried an x64 version of fedit (if it exists), or a 32bit version of Dolphin?
either of those work?
(06-19-2010, 10:23 AM)Billiard26 Wrote: [ -> ]Have you tried an x64 version of fedit (if it exists), or a 32bit version of Dolphin?
either of those work?

fedit is old, so there is no x64 version of it, I'm going to try 32 bits Dolphin... wait a second

EDIT: Amazing... when I build 32 bits I get errors involving DirectInput, then I think download is a good solution...
EDIT2: Yes the 32 bits version works, it shows "Constant" in the list and the test goes great, now I'm wondering: why doesn't it work for 64 bits? I'm also wondering: Is there alot difference between x32 and x64 in Dolphin?
(06-19-2010, 08:26 PM)Man Ik Weet Wrote: [ -> ]fedit is old, so there is no x64 version of it, I'm going to try 32 bits Dolphin... wait a second

EDIT: Amazing... when I build 32 bits I get errors involving DirectInput, then I think download is a good solution...
EDIT2: Yes the 32 bits version works, it shows "Constant" in the list and the test goes great, now I'm wondering: why doesn't it work for 64 bits? I'm also wondering: Is there alot difference between x32 and x64 in Dolphin?

The same force feedback code gets gets built for x64 and x86 Dolphin.
Because the code is working with many other gamepads on both x86/x64, my guess is that your gamepad just doesn't support force feedback in x64 apps for some reason.

If you can find some x64 app (with source-code available) that supports rumble on your gamepad, I can look at the code and make the needed changes in Dolphin to support it.
(06-19-2010, 09:17 PM)Billiard26 Wrote: [ -> ]
(06-19-2010, 08:26 PM)Man Ik Weet Wrote: [ -> ]fedit is old, so there is no x64 version of it, I'm going to try 32 bits Dolphin... wait a second

EDIT: Amazing... when I build 32 bits I get errors involving DirectInput, then I think download is a good solution...
EDIT2: Yes the 32 bits version works, it shows "Constant" in the list and the test goes great, now I'm wondering: why doesn't it work for 64 bits? I'm also wondering: Is there alot difference between x32 and x64 in Dolphin?

The same force feedback code gets gets built for x64 and x86 Dolphin.
Because the code is working with many other gamepads on both x86/x64, my guess is that your gamepad just doesn't support force feedback in x64 apps for some reason.

If you can find some x64 app (with source-code available) that supports rumble on your gamepad, I can look at the code and make the needed changes in Dolphin to support it.

Allright, I will try and see if I can find something Smile
Edit: I've emailed customer support and they said it is not possible to get my vibration working for 64 bits applications, too bad...
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