Small patch to make the magic meter in ZWW sound better, more like with the LLE plugin. This sound should be more accurate to the sound on LLE, but still not perfect. I can't figure out what else may be wrong, it's still not the same proper tone as with LLE so something else is wrong in the rectwave code that affects the pitch.
Problem was that the sample was playing too fast, this slows down the sample to be more like the LLE implementation of the code. The sample is still the wrong pitch, but I don't know where else to look.
I need either Jack Frost's or Lord Marks help with some things, I'm trying to eliminate the PB.StopOnSilence hack that is meant to keep ZWW from hanging. It says that it needs a buffer for when the voices or music fade, I've had success to an extent implementing a buffer but it still hangs, usually if you let the game idle on the file select screen or intro for a few seconds or more.
Problem was that the sample was playing too fast, this slows down the sample to be more like the LLE implementation of the code. The sample is still the wrong pitch, but I don't know where else to look.
I need either Jack Frost's or Lord Marks help with some things, I'm trying to eliminate the PB.StopOnSilence hack that is meant to keep ZWW from hanging. It says that it needs a buffer for when the voices or music fade, I've had success to an extent implementing a buffer but it still hangs, usually if you let the game idle on the file select screen or intro for a few seconds or more.