purpasmart96 Wrote:Wait what?
What about what? It's a hack. It does things in such a way that does not reflect accurate emulation (though it is fast). The goal is to be both fast and accurate in the future.
purpasmart96 Wrote:Until a proper fix is made, why remove this workaround? Don't tell me nobody is going to find a real solution. If you want real accuracy stick with the software renderer.
Like I said, having a workaround present brings less incentives for the developers themselves to work on a real solution. This has been stated by a developer himself, so he pretty much knows what he's talking about. Now that people are aware that nothing can run LoZ:TP fullspeed in every scenario of the game, there's more pressure on the dev team to work on something that's not a hack. No one is forcing you to use builds past 4.0-614 for this game. Until a proper solution comes, just stick to an older revision that works for you.
