I was wondering does anybody have a working dolphin emulator Android build with overclock? I've tried 8 builds on my ZTE Maven and all I get is a black screen after a launch a game. Help? Please?
ZTE Maven working build?
|
12-25-2015, 11:35 PM
(12-25-2015, 10:09 PM)gcforever Wrote: I was wondering does anybody have a working dolphin emulator Android build with overclock? I've tried 8 builds on my ZTE Maven and all I get is a black screen after a launch a game. Help? Please? The ZTE Maven does not meet the requirements for running Dolphin. 12-26-2015, 01:55 AM
(12-25-2015, 11:35 PM)YellowDart Wrote:Nooo I was talking about an older build. I'm using older builds but the only one I've gotten to run so far is the play store version. It supports Open GL ES 3.1 and meets the ARM V7 requirements. I just want a build that has the overclock feature that doesn't show me a black screen every time I launch ANYTHING. Please? I just want a build that has overclock.(12-25-2015, 10:09 PM)gcforever Wrote: I was wondering does anybody have a working dolphin emulator Android build with overclock? I've tried 8 builds on my ZTE Maven and all I get is a black screen after a launch a game. Help? Please? 12-26-2015, 02:22 AM
The ZTE Maven runs Android 5.0+, which introduced a major change to the way memory is mapped. Among many, many other issues, this is why a 64-bit processor is necessary to run Dolphin, even for builds produced before the requirement was enforced.
12-26-2015, 05:15 PM
(12-26-2015, 02:22 AM)YellowDart Wrote: The ZTE Maven runs Android 5.0+, which introduced a major change to the way memory is mapped. Among many, many other issues, this is why a 64-bit processor is necessary to run Dolphin, even for builds produced before the requirement was enforced. Alright. Thanks. Wait, is there any way I can enable frameskip? |
« Next Oldest | Next Newest »
|
Users browsing this thread: 2 Guest(s)