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Zelda Windwaker and Mario Galaxy Help please?
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Zelda Windwaker and Mario Galaxy Help please?
12-16-2009, 11:03 AM
#11
Fahd Offline
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(12-16-2009, 08:29 AM)Runo Wrote: well that might be a located bug then, nothing we can do at the moment...

Does everyone have this bug then? is the start of Mario Galaxy as bad as mine (see above for screenshot) for everyone? also how about the Zelda dungeon, can anyone confirm they've seen/gone past this dungeon without graphical glitchs (it's the first dungeon in the game). Anyone got any other ideas? Thanks.

Fahd.
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12-16-2009, 01:24 PM (This post was last modified: 12-16-2009, 01:30 PM by Fahd.)
#12
Fahd Offline
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Ah I may as well use this thread to get as many questions answered as possible instead of pointlessly making new threads. Another problem I have just found is with Super Mario Sunshine, the game looks great in 1080p close up however everything in the distance is incredibly blurry and you can see a faded mirror image of people that are far away too. The problem is much like The Zelda Windwaker problem you'd have throughout the game if there wasn't a Twilight Bloom Hack. I've tried the blooms hacks and copying EFB, can anyone recommend any other things to try? I have posted a picture below to try and show you guys what it looks like, thanks so much for any help in advance!

Look in the background of this photo:

[Image: SX00QkE3.jpg]
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12-17-2009, 03:14 AM
#13
Fahd Offline
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I just had a thought, is it possible I'm having these problems because I am running a DirectX 11 Graphics card and Dolphin doesn't fully support it yet? (I'm using an ATi Radeon HD 5850 Black Edition), as Dolphin always uses a DX9 plugin, if so is it possible for me to change the cards compatibility easily? sorry for the constant replies I am pretty desperate to continue playing through Zelda and Mario, they just look so much better on Dolphin than Gamecube and Wii. Thanks again!
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12-17-2009, 03:41 AM
#14
CrzyIcE
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Hey, I am kind of having the same problem as you. My Super Mario Sunshine looks perfectly fine but my Wind Waker looks exactly like your Mario Sunshine. Everything in the distance is blurry and pixelated right?
I've been trying to find a solution too, I'll post it here if I ever find a way to solve it.
For your DX9 plugin question I'm not sure but my video card is DX 10.
Also, you said "The problem is much like The Zelda Windwaker problem you'd have throughout the game if there wasn't a Twilight Bloom Hack.", I tried Windwaker without bloom hack or EFB turned off on my friends laptop and it was all clear rather than blurry and pixelated like ours.
Right now I isolated some of the problem though. When I rolled back my ATI driver, the pixelated blur problem was gone completely w/o having to use Twilight hack or turn EFB off.
So maybe it could be ATI drivers that is conflicting with Dolphins? I'm not sure.
I'm going back home today and I will try it out on my PC and tell you if the problems are the same.
(I'm using the same revision that you're using)
edit: For Galaxy I haven't tried testing it yet.

-> Just tried out Mario Sunshine again on my laptop and it seems a bit pixelated from the heat wave effect blur. I can't tell if its the same as yours though but it looks normal (worser graphics than on the gamecube but doesn't seem like a glitch for mine)
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12-17-2009, 05:27 AM
#15
Fahd Offline
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I think I have found out the problem! for at least Mario Galaxy anyway. According to the link below EFB copy scale fixes the problem (and the guy shows photos of the problem before and after which looks exactly the same as my problem). Could someone please tell me how to make this EFB copy scale work!? or even link me to an SVN that has the 'EFB copy scale' mod that I require. Thanks so much to anyone who can give me any help.

Scroll to bottom of page to see Mario Galaxy pictures of problem + fix:

http://www.neogaf.com/forum/showthread.php?t=356785&page=38
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12-17-2009, 02:59 PM (This post was last modified: 12-17-2009, 03:01 PM by urthman.)
#16
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I'm not certain, but I *think* that one of the blurry screenshots you posted of Mario Galaxy (from the introductory watch-the-castle-get-kidnapped sequence) is actually pre-rendered video and not rendered by the game engine in real time. If that is so, then it's probably limited to whatever resolution it was in the original game, and not available in the high-resolutions possible when your PC video card is doing the rendering.

Also, I that blurry background for Mario Sunshine is the way it was in the original game (I think it's supposed to be heat-shimmer to make things look like a hot tropical environment). It just stands out a lot more when you're running the game at much-higher resolutions than it was designed for. I'd think it would be possible for the Dolphin developers to add a feature that makes that effect optional, but I don't think it's been implemented yet.

Looks like you're trying to run Mario Sunshine with the widescreen hack? If you run it in 4:3, you don't get the "ghosting" of characters. And I think that the widescreen hack exaggerates the heat shimmer effect too.
My Rig: AMD Athlon 64 X2 Dual Core 5600+, 2GB Ram, GeForce 8800GT, Windows XP SP3
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12-18-2009, 12:28 AM
#17
Runo Offline
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The true is that the blur effect is not affected by the widescreen hack, so what is bluried is still 4:3 on the screen shot...
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz
Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5
Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision
RAM: HyperX 8GB Dual Channel @ 1600Mhz
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12-18-2009, 01:14 AM
#18
urthman Offline
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(12-18-2009, 12:28 AM)Runo Wrote: The true is that the blur effect is not affected by the widescreen hack, so what is bluried is still 4:3 on the screen shot...

On my machine, the 4:3 has the blur, but using the widescreen hack, there is even more blur because of the doubling/ghosting/whatever it is.
My Rig: AMD Athlon 64 X2 Dual Core 5600+, 2GB Ram, GeForce 8800GT, Windows XP SP3
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12-18-2009, 11:58 AM
#19
enigmabrand Offline
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The reason Wind Waker gets all pixelated and blurry is because of the 'perspective' deal. If you go into User/Config and edit gfx_opengl.ini (or the d3d equivalent), you can change the last line "ProjectionHack" and set it equal to 3. That will disable it.

Also, in that dungeon in Wind Waker, I believe the effect is supposed to be heat waves but it is just emulated poorly. (I have the same problem)
Specs:
OS: Windows XP Professional x64 SP3
CPU: AMD Phenom II X4 955 Black (3.2 GHz Quad-Core)
RAM: 4GB DDR2 (Corsair)
Graphics: EVGA GeForce GTX260 Core 216 (896MB)
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