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Zelda Wind Waker Water Color Glitch - Very Recent SVN Bug
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Zelda Wind Waker Water Color Glitch - Very Recent SVN Bug
06-10-2010, 03:05 AM (This post was last modified: 06-11-2010, 03:45 AM by DaRkL3AD3R.)
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DaRkL3AD3R Offline
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Greetings,

In a very recent build (probably started less than 15 builds ago) I started receiving this bug in Zelda Wind Waker at the Forest Haven island at night. I have not tested if this same water graphic effect has the bug elsewhere at night but I do know that it only occurs at night. I am using the D3D9 plugin. The bug does not occur in the OpenGL plugin. The water flickers back and forth in color from its correct light blue color to a pink. Screenshot of the wrong colored water:

[Image: gzle011.jpg]

No matter what settings I use the bug persists. Also I believe this only started showing up when the commit was released where you can select EFB 1x, 2x or 3x scaling.

Specs:
Intel Q6600 3.2Ghz
EVGA nForce 780i SLI motherboard
EVGA GTX 285 1GB
Patriot 8GB DDR2 800Mhz
Windows 7 x64 Ultimate

All drivers are up to date. Thanks for any info and hopefully this feedback gets the bug fixed soon =)
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Messages In This Thread
Zelda Wind Waker Water Color Glitch - Very Recent SVN Bug - DaRkL3AD3R - 06-10-2010, 03:05 AM
RE: Zelda Wind Waker Water Color Glitch - Very Recent SVN Bug - DaRkL3AD3R - 06-11-2010, 03:46 AM
RE: Zelda Wind Waker Water Color Glitch - Very Recent SVN Bug - jasong - 06-11-2010, 04:06 AM
RE: Zelda Wind Waker Water Color Glitch - Very Recent SVN Bug - DaRkL3AD3R - 06-12-2010, 12:29 AM

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