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Zelda Wind Waker Stuttering M1 Max MacBook Pro
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Zelda Wind Waker Stuttering M1 Max MacBook Pro
11-20-2022, 03:48 AM
#1
adamschoales Offline
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Having an issue with Wind Waker on my M1 Mac.

Was having some serious glitching right from the main screen, and switched the back-end from Vulkan to Metal. Things are buttery smooth now for the most part.

However sometimes I'm still getting some pretty noticeable frame drops. Here's an example of me opening a chest and the game dropping frames (more noticeable in the audio than the video honestly)

https://youtu.be/aSKeBnobVng

Another big area I noticed it was in the first forest encounter when fighting the pigs; every time I hit them there was a considerable slowdown (though this was before switching from Vulkan to Metal so that part might now be fixed)

Any ideas? I tried switching to other backends, turning off custom textures (I've got Hapatia's installed), dropping from 3x down to native, none of those seemed to do the trick.

Anyone else encountered this, or encountered a fix?
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11-20-2022, 07:10 AM
#2
themaster123 Offline
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It doesn't seem go be shader generation. It seem like normal slowdown. What your full graphic setting. Maybe you have a setting enable that killing the performance. Synchronous ubershaders would be an example of a setting. I not used to mac so maybe there some else going on with the build you current.
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11-21-2022, 02:58 AM (This post was last modified: 11-21-2022, 06:07 AM by adamschoales.)
#3
adamschoales Offline
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(11-20-2022, 07:10 AM)themaster123 Wrote: It doesn't seem go be shader generation. It seem like normal slowdown. What your full graphic setting. Maybe you have a setting enable that killing the performance. Synchronous ubershaders would be an example of a setting. I not used to mac so maybe there some else going on with the build you current.

Someone on Reddit suggested trying Hybrid Ultrashaders (originally it was set to the default, Specialized) but changing that didn't seem to have much of an affect.

Here's my current GFX settings. https://imgur.com/a/XW0w58B

And here's an example of a slowdown when fighting an enemy. These are the ones that have me a bit more concerned as it's probably going to affect gameplay.
https://youtu.be/OT8larQo2bY

EDIT: Also I realized now I'm running the game with DSP LLE Recompiler on in order to get Dolby Pro Logic output. Maybe this is what's causing the issue?
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11-21-2022, 10:24 AM (This post was last modified: 11-21-2022, 10:25 AM by Craftyawesome.)
#4
Craftyawesome Offline
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LLE is definitely slower than HLE. I don't remember what the situation with LLE recompiler and ARM is, though.
Maybe worth checking if
[DSP]
EnableJIT = True
is in your dolphin.ini? I've had it be set to false before which slows down games with DSPHLE = False in game ini. IDK where that is on mac, though.
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11-21-2022, 10:42 AM
#5
adamschoales Offline
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Well I can't say with 100% certainty because I can't load my safe sates to cross reference *but* I turned it off, and low and behold it seems like it's solved the problem.

The bummer is I now lose Dolby Pro Logic surround while playing, but I guess that's better than random slowdowns. Next time I find a big chest I'll know for sure!
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11-22-2022, 04:10 AM
#6
JosJuice Offline
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(11-21-2022, 10:24 AM)Craftyawesome Wrote: I don't remember what the situation with LLE recompiler and ARM is, though.

The LLE recompiler is only available for x86-64.
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