Same here, r5160 x64 D3D.
EDIT: Setting EFB copy to RAM solve problem, graphics in distant however become low-rez and blurry. Guess thats necessary. If only EFB to texture wouldn't crash, game look much better.
EDIT: Setting EFB copy to RAM solve problem, graphics in distant however become low-rez and blurry. Guess thats necessary. If only EFB to texture wouldn't crash, game look much better.
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
