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Zelda Wind Waker- PhotoCamera issue?
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Zelda Wind Waker- PhotoCamera issue?
12-12-2009, 11:54 AM
#1
KaustiC Offline
Destroyer of Worlds
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Posts: 9
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Joined: Dec 2009
Hey guys brand new to the forums but have been playing with the dolphin emulator for about a month or two now.

here is my issue, in the game after getting the camera from the jail, no matter where i am in the game if i try to take a picture it crashes the game. has anyone else had this problem? and if so how did you get around/fix it?

KaustiC
current computer system:

Custom Build
intel core 2 Quad CPU Q8300 @ 2.50 GHz each
16GB RAM
700GB Hardrive
Radeon HD 6900 series with 1GB of vram
64-bit windows 7 home premium operating system
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12-12-2009, 12:18 PM
#2
krypking Away
Zelda Fanatic
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what build are u using?
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12-12-2009, 02:39 PM (This post was last modified: 12-12-2009, 02:40 PM by SolarFlare.)
#3
SolarFlare Offline
disco ninja frog
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Posts: 12
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I played this on build r4525 on the openGL plugin with EFB to texture on and the Twilight Princess bloom hack (removes DoF, keeps heat waves etc), it didn't seem to work with these off.

Taking pictures with the picto box causes slowdowns briefly for me, but it does work and I did manage to finish the quests for lenzo on windfall island.

Try this, and see if you can get it working.
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12-13-2009, 04:03 AM (This post was last modified: 12-13-2009, 04:37 AM by KaustiC.)
#4
KaustiC Offline
Destroyer of Worlds
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Posts: 9
Threads: 4
Joined: Dec 2009
im using the r4525 build like SolarFlare, gonna try his method real quick and see what happens
ok tried solars method, it lasted a lil longer but still ended up crashing. Also I noticed when I apply the Zelda hack it does not stay when i close the graphics window, I open it back up and its reset back to none. How do I go about fixing that?
current computer system:

Custom Build
intel core 2 Quad CPU Q8300 @ 2.50 GHz each
16GB RAM
700GB Hardrive
Radeon HD 6900 series with 1GB of vram
64-bit windows 7 home premium operating system
Find
03-10-2010, 04:32 AM (This post was last modified: 03-10-2010, 09:54 AM by elite.)
#5
elite Offline
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Posts: 108
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Joined: Jul 2009
Same here, r5160 x64 D3D.

EDIT: Setting EFB copy to RAM solve problem, graphics in distant however become low-rez and blurry. Guess thats necessary. If only EFB to texture wouldn't crash, game look much better.
E7400 @ 3.6Ghz 1.33v, GTX-260 192SP 650/1400/1100/1.05v, 4Gb RAM, Windows Server 2008 x86
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