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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Zelda wind waker, heat glitch
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Zelda wind waker, heat glitch
11-24-2012, 11:11 PM
#21
Duke Nukem Offline
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Nah don't mention it, it's why these great forums exist Big Grin
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10-21-2013, 01:14 PM
#22
DahWookiee
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Just in case anyone is still having this issue (google brought me here too Wink ) here is a Link (zing!) that helped me immensly:

https://wiki.dolphin-emu.org/index.php?title=The_Legend_of_Zelda:_The_Wind_Waker
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10-21-2013, 10:46 PM
#23
LordVador Offline
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Yeah we've got the same thing on the forum Tongue
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
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10-21-2013, 11:10 PM
#24
Link_to_the_past Offline
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Perhaps i should include those action replay codes in their respective ini files so that the only thing needed would be to enable them, since there is no further progress in this issue.
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10-22-2013, 12:53 AM
#25
Shonumi Offline
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(10-21-2013, 11:10 PM)Link_to_the_past Wrote: Perhaps i should include those action replay codes in their respective ini files so that the only thing needed would be to enable them, since there is no further progress in this issue.

Please do. I don't know why it hasn't been done before. Might want to add the 16:9 aspect ration AR codes as well.
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10-22-2013, 01:22 AM (This post was last modified: 10-22-2013, 01:26 AM by Link_to_the_past.)
#26
Link_to_the_past Offline
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(10-22-2013, 12:53 AM)Shonumi Wrote:
(10-21-2013, 11:10 PM)Link_to_the_past Wrote: Perhaps i should include those action replay codes in their respective ini files so that the only thing needed would be to enable them, since there is no further progress in this issue.

Please do. I don't know why it hasn't been done before. Might want to add the 16:9 aspect ration AR codes as well.
Hmm, things after this revision https://code.google.com/p/dolphin-emu/source/detail?r=f57ff0a5698e became complicated, how many versions are there for the NTSC and PAL iso of Windwaker and what are their proper names for the ini now? Can't say i have a clue and ARcodes won't show up otherwise in the properties window unless i point them to the proper revision of the game. With 4.0 official it is quite easy to do so, now not really.
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10-22-2013, 04:14 AM
#27
Shonumi Offline
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There should only be 3 .ini files for LoZ WW, two NTSC ones for USA and JAP releases, and one for PAL. Not at my computer atm, but I think they were something like GLZP01 for PAL, GLZE01 for NTSC USA and GLZJ01 for NTSC JAP. Something along those lines.
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10-22-2013, 04:50 AM
#28
Link_to_the_past Offline
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(10-22-2013, 04:14 AM)Shonumi Wrote: There should only be 3 .ini files for LoZ WW, two NTSC ones for USA and JAP releases, and one for PAL. Not at my computer atm, but I think they were something like GLZP01 for PAL, GLZE01 for NTSC USA and GLZJ01 for NTSC JAP. Something along those lines.
I know but since that revision now you need to input a revision besides a game id code for the action replay codes to show up. See this rev and the ini files for example:
https://code.google.com/p/dolphin-emu/source/detail?name=f57ff0a5698e&r=a2fd52ef4fe57ae291b5a796bf6d72bbbfca849f
It is GALE01, GALE01r0, GALE01r2.
I managed to make my own iso of windwaker to work by using r0 at the end but i have no idea what other revisions are out there if any.
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10-22-2013, 10:11 AM
#29
Shonumi Offline
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Probably only one revision for Wind Waker. I haven't heard of there being other versions, not like Melee. Anyone know of a way to verify this (e.g. header info type stuff on the ISO)?
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