Is there another sound plugin`?
Since the sound is always disappering during the cutscenes.
Since the sound is always disappering during the cutscenes.
Zelda Twilight Princess Sound
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11-03-2010, 07:04 AM
Is there another sound plugin`?
Since the sound is always disappering during the cutscenes. 11-03-2010, 07:13 AM
LLE, but it requires you to dump your dsp coef and rom from your Wii or Gamecube and it's quite a bit slower than HLE.
11-03-2010, 07:51 PM
(11-03-2010, 07:13 AM)Xtreme2damax Wrote: LLE, but it requires you to dump your dsp coef and rom from your Wii or Gamecube and it's quite a bit slower than HLE. A bit? Running with dualcore CPU the speedlost is massive. Is it running much better with extra core for LLE threat? As I remember, an own thread for LLE is not recommended. 11-04-2010, 02:25 AM
(This post was last modified: 11-04-2010, 02:26 AM by Xtreme2damax.)
Well the speed loss depends on the game and what is happening, I have a powerful system so I lose about 10 FPS - 20 FPS with some games in some situations. I was running Starfox Adventures with LLE yesterday and was able to achieve 60 FPS sometimes, FPS only dropped when fighting enemies or there were a lot of sounds occurring. LLE on thread doesn't do much, it's like the option barely works, I use it since it seems to speed some things up.
Speed loss is more severe with Zelda Ucode games such as SMG1/SMG2, ZTP, ZWW, MKDD etc.. and those games will hang with LLE on thread and LLE JIT enabled at the same time. 11-04-2010, 05:12 AM
(11-04-2010, 02:25 AM)Xtreme2damax Wrote: Speed loss is more severe with Zelda Ucode games such as SMG1/SMG2, ZTP, ZWW, MKDD etc.. and those games will hang with LLE on thread and LLE JIT enabled at the same time. Sounds like all games published by Nintendo. All the Games I owe are published by Nintendo: ZTP, ZWW, MKWii, NSMB, Wii Sports. 11-04-2010, 05:27 AM
(This post was last modified: 11-04-2010, 05:29 AM by Xtreme2damax.)
I don't believe MKWii, NSMB, and possibly Wii Sports are Zelda Ucode games, however games such as SMG1, SMG2, ZTP, ZWW, and MKDD uses the Zelda Ucode for sound and music. MKDD uses the Zelda Ucode for music, specifically the AFC decoder to play and loop the race music, so does SMG1/SMG2 for bgm and ZTP uses the AFC decoder for some music in the game.
11-04-2010, 06:02 AM
I actualy somehow made it to work, without any massive speed lost, but I really cannot remember what the heck i did. ;( Sorry. It is possible to have sound wihout any slowdowns, but I just have no clue how...
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