• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
« Previous 1 ... 344 345 346 347 348 ... 368 Next »

Zelda Twilight princess issues -.-
View New Posts | View Today's Posts

Pages (3): « Previous 1 2 3
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Zelda Twilight princess issues -.-
10-12-2009, 11:12 AM
#21
Xtreme2damax Offline
New & Improved
********
Global Moderators
Posts: 3,135
Threads: 91
Joined: Mar 2009
I have the NTSC version, I also am running Core2Duo E8500 at stock speeds since this motherboard can't overclock worth a crap. I bet if I was able to overclock it would make a difference, but this factor seems to be limiting my speeds more than anyone else.
Find
Reply
10-12-2009, 11:13 AM
#22
omegadox Offline
Senior Member
****
Posts: 401
Threads: 17
Joined: Mar 2009
Allocate some RAM for vertex arrays and make a hash on it. Check hashes whether if the incoming arrayset is different or not.
:: System Specs ::
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999
Find
Reply
10-12-2009, 12:07 PM
#23
rpglord Offline
Posting Freak
*****
Posts: 816
Threads: 14
Joined: Sep 2009
In newer revisions there is option to disable cpu-efb access. Game me 1-2 fps in huryle field. Might be worth checking it out ?
Find
Reply
10-12-2009, 12:18 PM
#24
omegadox Offline
Senior Member
****
Posts: 401
Threads: 17
Joined: Mar 2009
EFB Peek emulation in D3D9 version is just slow.
:: System Specs ::
Operating System: Windows 7 Professional x64
Video Card: ATI Radeon HD 5770
CPU: AMD Phenom I X4 9550
RAM: 6GB DDR2
EXP Index: 999999.999999
Find
Reply
« Next Oldest | Next Newest »
Pages (3): « Previous 1 2 3


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode