Hi!
I've been trying out Zelda TP and am happy with the overall speed and performance, however the aiming with the Mouse simulating the IR Pointer of the Wii Mote is completely messed up. When you aim, like with the hawk at the starting area, then you should shoot the thing exactly in the middle of the aim, but when I do that, the hawk flies over the target with a little drift to the right.
Is there any calibration in Dolphin to prevent that? The strange thing is, with super paper mario the aiming is pretty accurate(with that fairy thing that tells you about the enemies) but in zelda it's completely off...
*edit* never mind, I just disabled the pointer completely in the Zelda TP Options, now it controls like in the GC version, much better! xD -Though If anyone knows whats wrong I'll be glad to hear an answer!
I've been trying out Zelda TP and am happy with the overall speed and performance, however the aiming with the Mouse simulating the IR Pointer of the Wii Mote is completely messed up. When you aim, like with the hawk at the starting area, then you should shoot the thing exactly in the middle of the aim, but when I do that, the hawk flies over the target with a little drift to the right.
Is there any calibration in Dolphin to prevent that? The strange thing is, with super paper mario the aiming is pretty accurate(with that fairy thing that tells you about the enemies) but in zelda it's completely off...
*edit* never mind, I just disabled the pointer completely in the Zelda TP Options, now it controls like in the GC version, much better! xD -Though If anyone knows whats wrong I'll be glad to hear an answer!
Specs: Intel Core2Duo E8500 [E0] @ 3,8Ghz | 4GB OZC RAM | ATI Radeon HD 4850