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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Development Discussion v
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Zelda TP sound fix...
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Zelda TP sound fix...
02-01-2010, 08:01 PM
#1
ch40s
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Hey there,
why does no one fix the DSP for zelda, i mean in r3791 (or a bit later) sound worked perfectly, and then somewhere between that and r4500 (or so^^) it stopped working (no background music and so on). Sadly in revs where the sound is working, performance is really bad.
Sorry if this sounds kinda demanding Smile
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02-01-2010, 08:18 PM
#2
derdigga Offline
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I don't know why, but the new version's of dolphin, have more bugs...
Games don't work anymore(One Piece etc..)
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02-03-2010, 03:27 PM
#3
Ocean Offline
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(02-01-2010, 08:18 PM)derdigga Wrote: I don't know why, but the new version's of dolphin, have more bugs...
Games don't work anymore(One Piece etc..)

I noticed same thing..

Higher revision number does not mean better emulator. In fact some of the newer builds are very unstable, keep disconnecting Wiimote, etc...

I prefer ones made at 4965/4897 or before that
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02-03-2010, 11:45 PM
#4
LuisR14
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(02-01-2010, 08:01 PM)ch40s Wrote: Hey there,
why does no one fix the DSP for zelda, i mean in r3791 (or a bit later) sound worked perfectly, and then somewhere between that and r4500 (or so^^) it stopped working (no background music and so on).
well the sound didn't really break, it was just disabled :p
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02-04-2010, 12:55 AM
#5
sNk Offline
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(02-03-2010, 11:45 PM)LuisR14 Wrote:
(02-01-2010, 08:01 PM)ch40s Wrote: Hey there,
why does no one fix the DSP for zelda, i mean in r3791 (or a bit later) sound worked perfectly, and then somewhere between that and r4500 (or so^^) it stopped working (no background music and so on).
well the sound didn't really break, it was just disabled :p

and the result was better FPS i think...

is there a way to activate it in newer revs?
AMD FX-6300 @ 4,4 GHZ, 1,35v (watercooled) : http://www.myimg.de/?img=cpu3eb3c.jpg
Geforce GTX 750Ti - 4g
dolphin benchmark: http://www.myimg.de/?img=test41e6d.jpg
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02-04-2010, 01:38 AM
#6
LuisR14
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http://forums.dolphin-emu.org/thread-6991.html :p
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02-04-2010, 05:50 AM
#7
ch40s
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already figured the "AFC Looping disabled" thing out Tongue
changed the ucode and compiled, now TP runs flawlessly with sound (until now no performance issues)

but that link with the afc-checkbox was very interesting...

thanks for the replies Smile
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02-04-2010, 06:55 AM
#8
sertu Offline
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could you post your compiled version ch40s of that for the people (me ^^) who can't compile themselves ^^
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02-05-2010, 07:51 AM
#9
ch40s
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(02-04-2010, 06:55 AM)sertu Wrote: could you post your compiled version ch40s of that for the people (me ^^) who can't compile themselves ^^

of course Smile
its r4991, if u want the newest version just PM me....
it's just 32-bit since i cant find a working link for the vce64bit.zip that fixes x64 compiling...
http://rapidshare.com/files/345977421/Win32.zip.html
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02-06-2010, 02:16 PM
#10
ArarisValerian Offline
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I posted the x64 build with the v3 patch (rev 5018) in this thread.
http://forums.dolphin-emu.org/thread-7130-page-2.html
Processor: Intel Core i7 940 @ 4.01Ghz
Card name: EVGA GTX 580
Monitor: 1920x1200 WFP07
Memory: 6148MB RAM
Sound: ASUS Xonar Essence STX
Operating System: Windows 7 64-bit
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