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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Zelda TP Running Slow
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Zelda TP Running Slow
11-27-2009, 02:05 PM
#1
johnny_709
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Hi,

I probably doing something stupid but I'm trying to run Twilight Princess but its running pretty slow. I enabled Dual Core but that doesn't seem to help. I'm also using a laptop with intel processor t4200 (2.0 GHz, 800 MHz FSB), Intel GMA 4500M, 4 GB DDR3.... Please Help
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11-27-2009, 08:10 PM
#2
command1989 Offline
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As written in a TON of threads you maybe should try using the Direct3D graphics-plugin. It makes the game run a lot more smoother.

You should also try this link

and also read the posts about your TP version. Don't even know if you have got the Wii or Gamecube version...
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11-28-2009, 04:27 PM
#3
johnny_709
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oh shit i knew i forgot something... i'm using the gamecube version... and i am using that plugin for some reason thats the only way that i can get the game to actually run but i will give that link a try thanks
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11-29-2009, 11:36 AM
#4
Granville Offline
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I'll just add two things here (first post here, so hi). I don't yet have a new PC that can play Dolphin properly myself, but I know two things that will say something about why you can't get it to work properly-

1- Not only is your CPU a slower Pentium dual core (Core2's are recommended at least), but it has quite a low clock speed @2ghz. Pretty sure you need somewhere nearer to 3ghz, or at least 2.5ghz, to run the emulator decently. Closer you are to 3ghz or higher, the better. And as I said, the Pentium brand of dual cores are inherently slower that the core2 brand.

2- Your GPU is an integrated graphics card, Intel GMA 4500M. It has no CPU or memory of its own, so it is actually leaching off of your Pentium CPU AND your memory. So not only is the GPU itself slow, but it is also bogging your CPU and memory down. Dedicated GPU's are pretty much needed to run Dolphin.

Plus, from what I hear, even the Gamecube TP is hard to run properly. It's quite processor/GPU intensive I have heard. You'll need a very fast computer to run even that game, let alone the wii game.
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11-29-2009, 11:41 AM
#5
extreme64 Offline
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there is no computer that can constently run it fullspeed actually not even i7's@4ghz
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11-29-2009, 11:45 AM
#6
Granville Offline
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Even the Gamecube version won't run fullspeed on an i7? Wow... Oh well, we've got good developers and ever expanding tech, so I assume it will run well enough someday. I hear it only really has trouble on Hyrule field.
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11-29-2009, 01:39 PM
#7
ugoo Offline
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depends on what point in the game the first couple of times i was in hyrule field it ran full speed but from a little bit after you have to guard the carriage to karakiro village it started lagging
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11-29-2009, 01:53 PM
#8
extreme64 Offline
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yea because after you do that mission more of the game is available and for some reason when your in hyrule field it renders alot of the area's you were in before in it. The farther you get in the game the slower it goes
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11-29-2009, 10:04 PM
#9
command1989 Offline
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I was experimenting a bit with preferences hacks etc.

The only thing the game speeded up were the options "Dual Core", "Idle Skipping", "Optimize Quantizers" and selecting the D3D Plugin. But making changes in the D3D Plugin doesn't influence the performance. I'm running the game with ~ 18 FPS in the Palace of Twilight using 640x480, no AF or AA. Same place, same FPS with 1920x1200 and 16xQCSAA, although the CPU workload is ~ 60 %. Using the 64 bit version instead of the 32 bit one causes even more slowdowns for me...
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