For this game I would advise setting texture cache accuracy to fastest instead of fast to maximize performance.
Fixed that for you. Fewer textures has nothing to do with it. Less draw calls are needed so cpu throughput requirements are also affected, typically more than the gpu in fact.
Quote:Fewer vertices/objects indoors so the cpu/gpu does less work and its faster
Fixed that for you. Fewer textures has nothing to do with it. Less draw calls are needed so cpu throughput requirements are also affected, typically more than the gpu in fact.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
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-Ron Swanson
"I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. "
-Mark Antony