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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Zelda SS - Skip EFB acess from CPU
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Zelda SS - Skip EFB acess from CPU
04-27-2012, 03:46 PM
#4
Squall Leonhart Offline
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The game uses Framebuffer readbacks to tell where the current target is (i assume)
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Messages In This Thread
Zelda SS - Skip EFB acess from CPU - ygorvaz - 04-23-2012, 04:19 AM
RE: Zelda SS - Skip EFB acess from CPU - neobrain - 04-23-2012, 04:35 AM
RE: Zelda SS - Skip EFB acess from CPU - ygorvaz - 04-23-2012, 04:42 AM
RE: Zelda SS - Skip EFB acess from CPU - Squall Leonhart - 04-27-2012, 03:46 PM

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