I'm trying to run Legend of Zelda: Skyward Sword but I've run into a problem in which the audio skips and stutters along with lag when using LLE Recompiler. If i'm using HLE, the audio goes completely insane and makes random noise but the game does run smoothly.
I am able to run the game smoothly at 1920x1080 with these settings (This is the OpenGL Backend):
I have tried turning off Idle Skipping but nothing has improved.
I have tried checking "DSP LLE on thread" But that has not worked either
Limiting the framerate to 50 hasn't worked.
I have also tried searching this entire forum but haven't found any real fix for this.
I will not use Direct3D9, I would like to play this game in it's full splendor, so please, do not suggest this.
Operating System: Windows 64x
Processor/CPU: Intel i5 2550K
Video Card/GPU: Nvidia GTX 580
Memory/RAM: Corsair 8GB
Dolphin Revision Currently Using: 3.5
I am able to run the game smoothly at 1920x1080 with these settings (This is the OpenGL Backend):
![[Image: OhS06bZ.png]](http://i.imgur.com/OhS06bZ.png)
I have tried turning off Idle Skipping but nothing has improved.
I have tried checking "DSP LLE on thread" But that has not worked either
Limiting the framerate to 50 hasn't worked.
I have also tried searching this entire forum but haven't found any real fix for this.
I will not use Direct3D9, I would like to play this game in it's full splendor, so please, do not suggest this.
Operating System: Windows 64x
Processor/CPU: Intel i5 2550K
Video Card/GPU: Nvidia GTX 580
Memory/RAM: Corsair 8GB
Dolphin Revision Currently Using: 3.5