
In Zelda Skyward Sword, Every time I try to enter the fire sanctuary I get the following error in the middle of the cut scene.
ERROR: Trying to compile at 0.LR=8044dcbc, and dolphin closes
additional error info:
Problem signature:
Problem Event Name: APPCRASH
Application Name: Dolphin.exe
Application Version: 0.0.0.0
Application Timestamp: 4eeeca3d
Fault Module Name: StackHash_f9d8
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: 80000003
Exception Offset: 0000000015783cc9
OS Version: 6.1.7601.2.1.0.274.10
Locale ID: 1033
Additional Information 1: f9d8
Additional Information 2: f9d82b147b6ad3097a0d9c822ca02a2a
Additional Information 3: de0a
Additional Information 4: de0a40479120ea8170f842d4122846d6
I am using JPeterson latest build 64bit dated 12-19. I am running
OS: Win Server 2008-64bit
CPU: I7, 2600K- OC to 3.8ghz
Memory: 16GB, DDR3,1600
Video: Nvidia GTX550ti
I have tried on DX11, DX9, and Open-GL still get same problem.
I have been using a regular wiimote and nunchuck attachment. The only thing I don't have is the motion+ acessory so I was emulating that per instructions in the forum. Everything was working fine for the most part up until this point. This is the first crash that I have gotten.
I also tried with a regular keyboard and mouse incase it was my wiimote or nunchuck that was causing the problem.
I have been playing with the following settings without any problems for the entire game
Enable Dual Core
Enable Idle Skipping
JIT Recompiler
Lock threads to cores
use panic handlers
dsp hle emulation
enable dtk music
enable audio throttle
use EURgb60 mode
aspect ratio 16:9
video settings:
Direct 3D11
render to main window
1920x1080
aspect ratio: auto
internal resolution: 3x native
anti alias: none
anisotropic filtering: 4x
scaled efb copy
external frame buffer: disable
fast mpmaps
disable per pixel depth
---------------------------------------------------------------
Can anyone help me get past the point. I have a feeling that once I get past the temple cut scene I will be fine. I hate to have gone to this point and done all of this work in the game just to have it crash with some dolphin bug. Any help would be appreciated.
ERROR: Trying to compile at 0.LR=8044dcbc, and dolphin closes
additional error info:
Problem signature:
Problem Event Name: APPCRASH
Application Name: Dolphin.exe
Application Version: 0.0.0.0
Application Timestamp: 4eeeca3d
Fault Module Name: StackHash_f9d8
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Code: 80000003
Exception Offset: 0000000015783cc9
OS Version: 6.1.7601.2.1.0.274.10
Locale ID: 1033
Additional Information 1: f9d8
Additional Information 2: f9d82b147b6ad3097a0d9c822ca02a2a
Additional Information 3: de0a
Additional Information 4: de0a40479120ea8170f842d4122846d6
I am using JPeterson latest build 64bit dated 12-19. I am running
OS: Win Server 2008-64bit
CPU: I7, 2600K- OC to 3.8ghz
Memory: 16GB, DDR3,1600
Video: Nvidia GTX550ti
I have tried on DX11, DX9, and Open-GL still get same problem.
I have been using a regular wiimote and nunchuck attachment. The only thing I don't have is the motion+ acessory so I was emulating that per instructions in the forum. Everything was working fine for the most part up until this point. This is the first crash that I have gotten.
I also tried with a regular keyboard and mouse incase it was my wiimote or nunchuck that was causing the problem.
I have been playing with the following settings without any problems for the entire game
Enable Dual Core
Enable Idle Skipping
JIT Recompiler
Lock threads to cores
use panic handlers
dsp hle emulation
enable dtk music
enable audio throttle
use EURgb60 mode
aspect ratio 16:9
video settings:
Direct 3D11
render to main window
1920x1080
aspect ratio: auto
internal resolution: 3x native
anti alias: none
anisotropic filtering: 4x
scaled efb copy
external frame buffer: disable
fast mpmaps
disable per pixel depth
---------------------------------------------------------------
Can anyone help me get past the point. I have a feeling that once I get past the temple cut scene I will be fine. I hate to have gone to this point and done all of this work in the game just to have it crash with some dolphin bug. Any help would be appreciated.