Yeah... This makes me wonder. Why was the MotionPlus emulation in custom builds such as from JPeterson never integrated into the official builds? Did it work too poorly? Was the code a mess? Were the controls too unpractical? I am not really accustomed with these custom builds since I stick to the official builds (Ishiiruka and the D3D12 branch were an exception). I would still love to see the official builds implement MotionPlus emulation some day.
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