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Zelda Skyward Sword blurry on Direct3D
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Zelda Skyward Sword blurry on Direct3D
07-19-2015, 10:08 PM
#1
JLink100 Offline
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Posts: 21
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Joined: Jun 2015
Hi Dolphin Forums! I have been running Zelda Skyward Sword on the latest dev version of Dolphin (7024 at the moment I am writing) and I have an issue with the game look. On OpenGL works fine but I have a big performance hit. On the other hand, on Direct3D it runs very smooth but I have a big issue with the textures (I think that my problem is the DOF, but I am not very sure). Is there any solution for Direct3D for playing it properly? Or I have to play it on OpenGL and have the performance hit?
These are the screenshots which illustrate my problem. (I had to redimension the images in order to fit the size limit)
   
   
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