
Hey friendly people out there 
I'm trying to get Zelda - Skyward Sword and Monster hunter Tri to run smoothly and fail horribly.
It's running but the fps are somewhere between 9 and 15, but my CPU usage is around 80% and my GPU at around 30%.
Specs:
Acer Aspire 5755G Laptop
Intel i5-2450M 2.5GHz (Intel Boost up to 3.1)
NVIDIA Geforce GT630M, 1GB VRAM
4GB DDR3 RAM
Windows 8
Dolphin Version 3.5-269
Playing with a wii remote and motion plus and nunchuk.
Dolphin 4.0 for some reason doesn't seem to be able to detect the nunchuk.
Settings:
Dual Core enabled, Idle Skipping enabled, JITIL experimental recompiler (the recompiler doesn't seem to affect the fps), DSP HLE with DSound/XAudio2 backend
Graphics:
Direct 3D9, 1366*768 Resolution, internal Resolution set to 1x native, no AA, AF 1x, scaled EFB Copy enabled, ignore format changes checked, EFB copies in texture, disabled external frame buffer, cache display lists checked, OpenMP texture decoder checked
Thanks in advance

I'm trying to get Zelda - Skyward Sword and Monster hunter Tri to run smoothly and fail horribly.
It's running but the fps are somewhere between 9 and 15, but my CPU usage is around 80% and my GPU at around 30%.
Specs:
Acer Aspire 5755G Laptop
Intel i5-2450M 2.5GHz (Intel Boost up to 3.1)
NVIDIA Geforce GT630M, 1GB VRAM
4GB DDR3 RAM
Windows 8
Dolphin Version 3.5-269
Playing with a wii remote and motion plus and nunchuk.
Dolphin 4.0 for some reason doesn't seem to be able to detect the nunchuk.
Settings:
Dual Core enabled, Idle Skipping enabled, JITIL experimental recompiler (the recompiler doesn't seem to affect the fps), DSP HLE with DSound/XAudio2 backend
Graphics:
Direct 3D9, 1366*768 Resolution, internal Resolution set to 1x native, no AA, AF 1x, scaled EFB Copy enabled, ignore format changes checked, EFB copies in texture, disabled external frame buffer, cache display lists checked, OpenMP texture decoder checked
Thanks in advance
