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Zelda Master Quest Dolpin Crash
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Zelda Master Quest Dolpin Crash
05-19-2013, 04:54 AM
#1
unrealdude24
Unregistered
 
I have 2 computers, both core i7's, one is a laptop and one a desktop. I've been trying to play Ocarina of Time in Master Quest for GC. Dolphin seems to consistently crash whenever I leave the towns. The graphics card on my desktop is an AMD 6850 and my laptop a Nvidia 620m. Both the desktop and laptop use hybrid graphics. Dolphin is set to use the higher performance graphics for both machine and confirmed it is using them when comparing frame rates between the integrated graphics. I've tried the stable 3.5 builds as well as the other branches such as the OpenGL and the Intel optimized ones with the same result.

I've tried all video backends, using LLE for audio with the same result. I've literally experimented with every combination of the 'hack' settings with the same results. I don't use the game save state function at all, only the built in saving to memory card. I use the 2x native resolution

Dolphin will crash with no error messages sometimes. Sometimes give a read-only message. Other times would give error about being in a section it shouldn't be.

Is there anything I can do to provide information to the devs to help out with this bug? Are there state dumps or logs I should capture?

Thanks!
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Messages In This Thread
Zelda Master Quest Dolpin Crash - unrealdude24 - 05-19-2013, 04:54 AM
RE: Zelda Master Quest Dolpin Crash - Shonumi - 05-19-2013, 06:09 AM
RE: Zelda Master Quest Dolpin Crash - unrealdude24 - 05-19-2013, 07:38 AM
RE: Zelda Master Quest Dolpin Crash - Shonumi - 05-19-2013, 08:29 AM
RE: Zelda Master Quest Dolpin Crash - unrealdude24 - 05-19-2013, 01:30 PM
RE: Zelda Master Quest Dolpin Crash - skid - 05-19-2013, 04:49 PM
RE: Zelda Master Quest Dolpin Crash - unrealdude24 - 05-21-2013, 06:48 AM

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