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Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge
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Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge
04-02-2014, 07:17 PM (This post was last modified: 04-02-2014, 07:38 PM by JMC47.)
#71
JMC47 Offline
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The minor issues are impossible to fix! Just Kidding.

The other issues are a separate problem altogether; and will likely be fixed separately. Better emulation of Zelda HLE could also help with the freezing issues. Considering the freezes still happen on LLE, I doubt anything outside of single core will ever be perfect with Zelda ucode games.
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04-02-2014, 07:35 PM
#72
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Word on the street is that someone is taking up the remaining Zelda HLE bugs. Someone big.

Stay tuned. Big Grin
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04-02-2014, 08:47 PM
#73
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Pfft, it can either be delroth or someone else.

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04-02-2014, 11:18 PM
#74
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You just described everyone
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04-02-2014, 11:20 PM
#75
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What freezes are you referring to? I have never experienced any freezes using dual core and LLE (outside of netplay).
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04-03-2014, 12:14 AM
#76
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haddockd: It's a near impossible freeze to reproduce on most games, but people with certain computers (read: Slow, but not so slow you want to kill someone) can actually at least mess up audio in most games temporarily. In many other games, they can cause freezes (Fire Emblem is my new favorite example, but Wind Waker is true as well) just because of the fluctuation caused by dualcore struggling to reach full speed, then suddenly reaching above full speed. Or, it can happen just by not running full speed on one thread but the other thread getting ahead... it's a bad problem for those users.
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04-03-2014, 06:17 AM
#77
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(04-02-2014, 07:35 PM)MaJoR Wrote: Word on the street is that someone is taking up the remaining Zelda HLE bugs. Someone big.

Stay tuned. Big Grin

I just did a peanut butter jelly time dance after reading this.
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04-03-2014, 09:03 AM
#78
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OH! Well that doesnt apply to me so nevermind Smile
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