Alright you two, I hope you are happy. You made me bring it out. IT. OUT. The ultimate craptop. There is no worse computer that can run Dolphin. Athlon 64 X2 2ghz with an Nvidia Geforce 8200m. The absolute worst computer specs that can run current builds of Dolphin. That was some grueling testing.
Let's get to the bugs.
Game: The Legend of Zelda: The Wind Waker (NTSC)
Test: Hack some trees/bushes
Average FPS of the ultimate craptop: 7
Results: I made a save on my awesome box just after getting the sword. Fired up the craptop, and climbed to the mountain to the trees, then started hacking. Hacked away the trees, and had no issues, so I immediately kept going after the bushes. After a prolonged period of hacking at ~5fps, a bizzare issue occurred: the music suddenly stopped being synced, and played at fullspeed for several seconds. I stopped hacking, stunned, looked at the FPS... still 7, so definitely NOT running fullspeed. And then, after those seconds were over, the music suddenly synced back up again. The music did not stop, but there was definitely a sync issue at the exact spot and action you conducted.
REPRODUCED (with caveat)
Game: The Legend of Zelda: Twilight Princess (NTSC Wii)
Test: Two loops of Horse/FMV, then make a save and enter the game. Let the first scene with Link and the sword dude run until Link gets Epona and music plays.
Average FPS of the ultimate craptop: 3
Results: UGH. It took AN HOUR to get through the two Horse/FMV loops. Do you have any idea what the music sounds like at 3fps on tinny craptop speakers!?!?!?! Freaking YUCK. Never do that to me again! But eventually, I made it. Music kept working, sound effects kept working. No problems. Minus the 3fps. That sucked.
NOT REPRODUCED
Let's get to the bugs.
kinkinkijkin Wrote:I decided to angrily chop trees around all of the village, because I lost 4 hours of progress from forgetting to save before a freeze that happened before grabbing this. The stopping of the audio happened around when my FPS dropped to ~17 from the sheer tree-age of the situation.
Game: The Legend of Zelda: The Wind Waker (NTSC)
Test: Hack some trees/bushes
Average FPS of the ultimate craptop: 7
Results: I made a save on my awesome box just after getting the sword. Fired up the craptop, and climbed to the mountain to the trees, then started hacking. Hacked away the trees, and had no issues, so I immediately kept going after the bushes. After a prolonged period of hacking at ~5fps, a bizzare issue occurred: the music suddenly stopped being synced, and played at fullspeed for several seconds. I stopped hacking, stunned, looked at the FPS... still 7, so definitely NOT running fullspeed. And then, after those seconds were over, the music suddenly synced back up again. The music did not stop, but there was definitely a sync issue at the exact spot and action you conducted.
REPRODUCED (with caveat)
Xtreme2damax Wrote:I tested LoZ: Twilight Princess. I let it go through both intros twice which didn't lose music, in prior builds after going through both intros once there would be no music the second time around. However as soon as I loaded a game I lost all audio completely, even sound effects. :/
Game: The Legend of Zelda: Twilight Princess (NTSC Wii)
Test: Two loops of Horse/FMV, then make a save and enter the game. Let the first scene with Link and the sword dude run until Link gets Epona and music plays.
Average FPS of the ultimate craptop: 3
Results: UGH. It took AN HOUR to get through the two Horse/FMV loops. Do you have any idea what the music sounds like at 3fps on tinny craptop speakers!?!?!?! Freaking YUCK. Never do that to me again! But eventually, I made it. Music kept working, sound effects kept working. No problems. Minus the 3fps. That sucked.
NOT REPRODUCED
![[Image: RPvlSEt.png]](https://i.imgur.com/RPvlSEt.png)
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