Strange issues with SMG 1&2, Pikmin Wii&GC, Z:WW and Z:TP Wii. Change the graphics backend to OpenGL. SMG and Pikmin won't run at any speed faster than 100% if you set the framelimiter higher, but when you set the limiter above 100%, the pitch will change by that amount. e.g. changing the framelimit to 120 will make the pitch an octave higher, no matter what speed the game is playing at. The pitch change also happens with the Zelda games, but the game will run faster than 100%. This doesn't happen with Sunshine. I haven't tested any games other than the seven I listed.
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Zelda HLE Testing Wanted: Zelda ucode Cleanup Merge
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