Hello,
I have a weird, frustrating issue. When I edit Zelda Colletors edition .ini file (PZLE01.ini) and add the widescreen patch gecko code, the code works once, but after I run the game, then exit, the code is erased from the ini file. I can't figure out why it's doing this, and of all the games I have gecko codes for, this seems to be the only game that won't keep it saved.
When I edit the .ini file, I add this...
[Gecko]
$Widescreen Patch
Followed by the codes listed from the Wicki. If I'm doing something wrong, please let me know. But again, it works once, then erases it, so I don't know how I'd be doing anything wrong
EDIT: I tried it on the 5.0 stable build, and it works fine. The code stays saved after exiting the game. So something broke between the stable release & the recent dev build
I have a weird, frustrating issue. When I edit Zelda Colletors edition .ini file (PZLE01.ini) and add the widescreen patch gecko code, the code works once, but after I run the game, then exit, the code is erased from the ini file. I can't figure out why it's doing this, and of all the games I have gecko codes for, this seems to be the only game that won't keep it saved.
When I edit the .ini file, I add this...
[Gecko]
$Widescreen Patch
Followed by the codes listed from the Wicki. If I'm doing something wrong, please let me know. But again, it works once, then erases it, so I don't know how I'd be doing anything wrong
EDIT: I tried it on the 5.0 stable build, and it works fine. The code stays saved after exiting the game. So something broke between the stable release & the recent dev build
Windows 11 Home x64
Intel Core i7-10700
Nvidia Rtx 2060 6GB
32.0 GB DDR4 RAM
Intel Core i7-10700
Nvidia Rtx 2060 6GB
32.0 GB DDR4 RAM