Hey there! I've just recently found this pack, I know this isn't exactly the place to be asking this either but.. do you have any plans to make this texture pack usuable with Project 64? It'd be amazing if you did at some point, it's by far one of the nicest texture packs out for OOT/MM! I'm purely asking since I've always struggled to get Dolphin to run, and I'd love to pick OOT up again and use this pack.
Zelda: Collector's Edition HD Texture Pack V2.1 (2018-03-27)
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Nope sorry. Dolphin exclusive.
You can find always refer to the Ocarina of Time Community Retexture texture pack or bluedart's or Nerrel's texture pack for Majora's Mask. Djipi made texture packs for both games as well. 11-03-2018, 07:51 AM
(11-03-2018, 07:28 AM)Admentus Wrote: Nope sorry. Dolphin exclusive. That's a shame, I'd love to use Dolphin to use this pack but I can never get stable FPS with it, nor get past the title screen, it'd just freeze whenever I made a save and tried to launch it.
The requirements for Dolphin compared to Project64 are considerable higher. But if you have the hardware Dolphin should be the superior emulator to choose, hence why this project started here at the Dolphin forums.
If you do have the hardware make sure you enable the CPU Clock Override in the Dolphin settings for Ocarina of Time and Majora's Mask. Normally you shouldn't enable that, but for these particular games it pays well to do so. It also helps to use the latest development build rather than Dolphin 5.0. You can always reset all your settings or make a portable version of Dolphin and see if it resolves the freezes. Do you use any codes per chance? Try disabling them for a while if you are experiencing freezes. The best way to experience the texture pack is to download the version (V2.4 currently) in the DDS BC7 format, but you will need a DirectX 11 compatible GPU for that. 11-03-2018, 08:29 AM
(11-03-2018, 08:03 AM)Admentus Wrote: The requirements for Dolphin compared to Project64 are considerable higher. But if you have the hardware Dolphin should be the superior emulator to choose, hence why this project started here at the Dolphin forums.Not using any codes at all, I just recently tried getting into using it on Dolphin truthfully, Though I don't think my hardware is strong enough to support DX 11. I've had a pretty dinosaur PC for a while haha, I need to get my setup upgraded.
Works fine for me, all mirrors are in fact fine.
(09-12-2018, 07:41 PM)Admentus Wrote: And here it finally is, update V2.4! Make sure you download version V2.4 and not the outdated version on the main post. It is an all-in-one download. The next update will of course be posted as usual and will be all-in-one too when it is ready. I remove older updates because... surprise... limited space. UPDATE (11/10/18): Nerrel uploaded his latest progress again. All of Snowhead should be complete except for the Temple. Which means, I am back in the game. Hopefully the next update from me can be expected within a few days. Goron form included. However, before I upload the next update, I working on a PR for Dolphin. If it succeeds, things might get easier for users with multiple game versions or those lacking the Collector's Edition.
So much has changed since V2.4.
Can you spot all the differences? Goron City and everything else: Checklist for V2.5: - Missing parts for Hylian Link (eyes, nose, skin, etc) - Goron Link - Improve Clock HUD - German, French and Spanish font for text - Menu textures for Ocarina of Time and Majora's Mask in multiple languages (PAL, VC). Spanish not included, Majora's Mask will remain unfinished in German and French - Fix system font - Fix Z-button and L-button in text - Replace hearts meter - Add missing item descriptions for English - Last Hours clock - Gorons, Goron Child and Goron Elder - Fixing issues, placing correct textures in correct folders - Fixing Giant Bees - Quick save tab in the file menu - Majora's Mask Disc Menu Loading - Sort Alternative textures - DDS BC7 conversion - Ensuring no textures were left out - Preparing for upload READY Snowhead Area's: - Goron Racetrack - Goron City - Goron City Shop - Snowhead Entrance - Road to Snowhead Temple - Snowhead Temple Entrance - Mountain Village - Road to Goron City - Outside of Goron City - Lens of Truth Cave - Goron Graveyard - Mountain Smithy - Snowhead's Fairy Fountain - Outdoor area's during Spring ALL COMPLETED For those wondering about Snowhead Temple, that will be part of V2.6. Nerrel will be tackling that next. Thanks to darkludx the 16:9 widescreen and 30 FPS codes got improved since I posted screenshots for V2.4. No ETA yet. I suspect a few days more. I really mean it this time. All the necessary textures for V2.5 are complete, just the porting remains. UPDATE: All area's required for V2.5 are now ported. Basicially the texture pack is ready to be updated to V2.5... But... I am going to take a bit of my time here for quality assurance, as usual. I wouldn't want to find out later I accidentally missed some parts. Just a reminder, the Spanish translation mod provided by CyberConan is NOT going to be part of V2.5. That will be a target for V2.6. 11-11-2018, 06:21 PM
I have good and bad news! The bad is than unofficial Ocarina of Time Spanish translation I was playing had a bug in Goron Castle escape... The good news is than I found another version over D43J01 code, move the savegame, renamed all textures and finished the game.
Z-OOT-Spanish-PNG-v0.95.zip The new zip follows the Admentus 2.4 folder structure and all files must replace english textures. Regards! (11-11-2018, 06:21 PM)CyberConan Wrote: I have good and bad news! The bad is than unofficial Ocarina of Time Spanish translation I was playing had a bug in Goron Castle escape... The good news is than I found another version over D43J01 code, move the savegame, renamed all textures and finished the game. Nicely done. As promised, I take a look into it to officially integrate it with update V2.6. The reason why it is not to be included in V2.5 is simply because V2.5 because for big for it's own good. In order to postpone V2.5 not any longer and to be sure I am not going to make any more mistakes it would be better to aim it for V2.6. Well... I hope you didn't put too much effort yet in following the folder structure of V2.4 yet. I don't think V2.5 changes up the folder structure that drastically, but chances are some adjustments will have to be made. And V2.5 is really around the corner. I hope to be finished with it hopefully around tomorrow. Yes, the update is quite large, even for my standards. With the Southern Swamp I did it two parts, but the whole of Snowhead and more is all going to be done at once. I don't expect V2.6 to make any folder structure changes. It was necessary for V2.5 since it turned out I matched quite a bit of textures with the wrong objects.... For example Giant Bees. Rejoice, they will be fixed. There had to be some changes in order to oversee which belongs where. The newly added menu textures for PAL and the Virtual Console versions had to be properly indexed and the existing textures had to be separated. It wasn't really that well thought out to just dump all the menu textures for all regions and versions into one folder. UPDATE: My final screenshot before releasing update V2.5. Essentially, all textures are replaced and checked. All that is left to do is to check the alternative textures, do the BC7 conversion and preparing them for upload. Tomorrow perhaps? Mountain Village: |
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