Anyway, I uploaded my progress so far in re-porting Majora's Mask with Nerrel's textures. It is still the first of hopefully more updates yet to come. Progress on re-porting will continue once again after Nerrel's next update. For now the update is DDS BC7 exclusive. I might upload the PNG pack later, but the intention is to do so once the re-porting has concluded. Not every texture is replaced with Nerrel's since this texture pack considers both Ocarina of Time and Majora's Mask, and some textures are simply shared between both titles. Since this update marks the new addition of a N64 texture pack to be ported the update is dubbed as V2.0.
I might have made a few mistakes, so feel free to mention them and I fix them in the next update.
I notify masterotaku tomorrow if he can adjust the main post.
Download Link - Zelda 64 HD Texture Pack V2.0 (DDS BC7)
https://drive.google.com/uc?id=1tR37SfKY...t=download
The Changelog
Honestly I would recommend you to use the latest development build of Dolphin. I get that Ishiiruka might offer some graphicial enhancements, but it is just too unstable for me. Are you use the default settings for Dolphin? Direct3D 12 is no longer available for a while in the development builds, and Direct3D 9 has been gone for forever. That's also kind of the issue with Ishiiruka, while the master build removed these backends for accuracy and maintainance reasons, Ishiiruka kept them around a while longer and that results into a confussing set of settings. Shader compilation is also no longer an issue within the development builds thanks to the Ubershaders. I do think Ishiiruka had it's own solution, but again it contributions to that confussing set of settings to properly apply.
The Vulkan backend works quite perfectly, at least for me. Otherwise DirectX 3D should work fine too. As far as I am aware, Majora's Mask should run OK with all three backends. I did use Direct3D 12 back in the day it was still available and I avoided Vulkan most primarly since it could not dump any of the textures, but that has been fixed for quite a while. If you got the RAM to spare and if you use the DDS BC7 pack, try prefetching the textures for extra smoothness.
Your specs are more then enough, even on my old system that had a i5-4430 and a GTX 960, Dolphin was more than capable enough to run Majora's Mask with the texture pack. Most settings could be maxed, althrough I kept Anti-Aliasing to off and the Internal Resolution to 3x. Didn't use and Post-Processing Effects either. My old specs could even run Ocarina of Time with the 30 FPS hack at a constant 30 FPS.
It the Collector's Edition is too much of a pain, you should try the Virtual Console version of Majora's Mask if you own a copy of it. It does not have the same support in quality codes and neither is the texture pack fully compatible with it (it should around 95% I guess, maybe higher). The Virtual Console version shares a few texture changes. I am still working on providing full support for the Virtual Console version... someday. Again, there is only official support from me for the NTSC-U version. The Collector's Edition disc has some performance / lag issues which are also noticeable on an actual console. Just enable the Emulated CPU Clock Override and set it around 150% to 200%, it generally fixes any framerate issues for both Ocarina of Time and Majora's Mask. Enabling the CPU Clock Override is needed especially if you use codes to increase the FPS to 30 and and extend the draw distance.
The main post hosts an outdated version of the upscaled backgrounds pack. Use my latest upload of it instead: https://docs.google.com/uc?id=0B96P0b2nU...t=download
It should work to download the latest V2.0 pack and extract the Nearest Scaled Backgrounds (size of your choice, pick one, either 2x, 4x, 8x or 16x) into the main folder. I would recommend the 8x option since the 16x option might too be hard on the RAM for little improvement.
I assume you are able to load the textures at all? Just a reminder for those who read this thread in general. Name your folder PZL for the Collector's Edition disc, D43 for the Master Quest disc, NAC for the Ocarina of Time Virtual Console version and NAR for the Majora's Mask Virtual Console version. The region does not matter for how the texture folder should be named.
I might have made a few mistakes, so feel free to mention them and I fix them in the next update.
I notify masterotaku tomorrow if he can adjust the main post.
Download Link - Zelda 64 HD Texture Pack V2.0 (DDS BC7)
https://drive.google.com/uc?id=1tR37SfKY...t=download
The Changelog
Code:
- Redid the majority of Clock Town (Kafei's House and the Observatory are still missing).
- Redid the map of Majora's Mask
- Redid the menu screens of Majora's Mask
- Redid Majora's Mask's exclusive bottle icons.
- Redid Termina Field partly.
- Redid the moon, it is supposed to be creepy once again.
- Removed duplicate textures.
- Replaced the minimap for Clock Town.
- Redid the Bomber's Notebook.
- Redid the Lost Woods introduction sequence for Majora's Mask.
(01-08-2018, 04:18 AM)SpoonyRogdrumps Wrote: I love the work on Majora's Mask. Sadly I am having problems running Majora's Mask in the collector's edition on Dolphin. I have tried the latest Ishiiruka builds and master dev builds with different settings and I can get Majora's Mask to run. It freezes right at the beginning when I try to press start. Also I am having problems running this collection in any DX9,11, or 12 setting. I don't know why. I have a GTX 970 a 6700 i7 16gb of ram and all my drivers are up to date. I am meticulous about the efficiency of my computer so I don't know what's wrong. Windwaker runs fine in DX12 though I have only tested a couple games. I'll post this in the support section though. Sorry for rambling.
Honestly I would recommend you to use the latest development build of Dolphin. I get that Ishiiruka might offer some graphicial enhancements, but it is just too unstable for me. Are you use the default settings for Dolphin? Direct3D 12 is no longer available for a while in the development builds, and Direct3D 9 has been gone for forever. That's also kind of the issue with Ishiiruka, while the master build removed these backends for accuracy and maintainance reasons, Ishiiruka kept them around a while longer and that results into a confussing set of settings. Shader compilation is also no longer an issue within the development builds thanks to the Ubershaders. I do think Ishiiruka had it's own solution, but again it contributions to that confussing set of settings to properly apply.
The Vulkan backend works quite perfectly, at least for me. Otherwise DirectX 3D should work fine too. As far as I am aware, Majora's Mask should run OK with all three backends. I did use Direct3D 12 back in the day it was still available and I avoided Vulkan most primarly since it could not dump any of the textures, but that has been fixed for quite a while. If you got the RAM to spare and if you use the DDS BC7 pack, try prefetching the textures for extra smoothness.
Your specs are more then enough, even on my old system that had a i5-4430 and a GTX 960, Dolphin was more than capable enough to run Majora's Mask with the texture pack. Most settings could be maxed, althrough I kept Anti-Aliasing to off and the Internal Resolution to 3x. Didn't use and Post-Processing Effects either. My old specs could even run Ocarina of Time with the 30 FPS hack at a constant 30 FPS.
It the Collector's Edition is too much of a pain, you should try the Virtual Console version of Majora's Mask if you own a copy of it. It does not have the same support in quality codes and neither is the texture pack fully compatible with it (it should around 95% I guess, maybe higher). The Virtual Console version shares a few texture changes. I am still working on providing full support for the Virtual Console version... someday. Again, there is only official support from me for the NTSC-U version. The Collector's Edition disc has some performance / lag issues which are also noticeable on an actual console. Just enable the Emulated CPU Clock Override and set it around 150% to 200%, it generally fixes any framerate issues for both Ocarina of Time and Majora's Mask. Enabling the CPU Clock Override is needed especially if you use codes to increase the FPS to 30 and and extend the draw distance.
The main post hosts an outdated version of the upscaled backgrounds pack. Use my latest upload of it instead: https://docs.google.com/uc?id=0B96P0b2nU...t=download
It should work to download the latest V2.0 pack and extract the Nearest Scaled Backgrounds (size of your choice, pick one, either 2x, 4x, 8x or 16x) into the main folder. I would recommend the 8x option since the 16x option might too be hard on the RAM for little improvement.
I assume you are able to load the textures at all? Just a reminder for those who read this thread in general. Name your folder PZL for the Collector's Edition disc, D43 for the Master Quest disc, NAC for the Ocarina of Time Virtual Console version and NAR for the Majora's Mask Virtual Console version. The region does not matter for how the texture folder should be named.