I dont know but it worked this. The texture pack different from first page its like n64 retexture pack.
Zelda: Collector's Edition HD Texture Pack V2.1 (2018-03-27)
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04-23-2015, 08:03 AM
Just tried the texture pack. It's awesome! Thank you for this. Like really, thank you. Now it really does feel HD
Used 4.0-5923
CPU: i7 4790k @ 4.0 GHz l GPU: GTX 960 4GB l RAM: 16GB
Dolphin 4.0-9144 04-23-2015, 07:37 PM
Damn, man.
I literally JUST finished both OoT and MM. I used your fps hacks too. Very good work, I just wish that I hadn't started playing them yet ;-;. Time for an HD playthrough I guess. 04-24-2015, 07:50 AM
Slightly off topic, what is the fps hack you're referring to? So not to derail the thread could you pm me?
04-25-2015, 06:20 AM
Thank you, everyone, for liking it . Today I've finished Dodongo's Cavern. It took more time than I thought it would (77 textures + the minimap). Now I'm doing Ganondorf's Castle. The harder parts will be getting the bosses names textures (I'll have to play the game from the start for that ) and the bazaar and potion shop backgrounds. I'll leave those for the end .
(04-24-2015, 07:50 AM)hellbringer616 Wrote: Slightly off topic, what is the fps hack you're referring to? So not to derail the thread could you pm me? This thread: https://forums.dolphin-emu.org/Thread-ga...es?page=10 For Zelda Collector's Edition (USA), check my last post there. It has 30fps and 60fps codes for OOT and MM. They have some problems: the day cicle is faster, some enemies move faster, bombs explode much sooner, young Link can't pass through tight tunnels,etc. But it's cool for moving around and exploring for a while.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 04-25-2015, 03:36 PM
This looks awesome. I'll be following closely and eagerly awaiting some more dungeons
04-26-2015, 08:02 AM
(This post was last modified: 04-26-2015, 09:40 AM by masterotaku.)
Ganondorf's Castle and Forest Temple completed (and some fixes, enemy textures, etc)! The pack is now 507MB 531MB big (edit: I started Fire Tempe, some of its textures are very big). I'll continue for a bit before going to bed, and tomorrow I'm going to do more temples. I'm afraid I won't be able to upload a new pack tomorrow. With the current size (and even bigger tomorrow), it would take many hours.
I'll upload a new version on Monday or Tuesday from a place that has a much higher upload speed. By the way, the latest Ishiiruka version is the build I recommend to avoid stuttering caused by the textures. There's also a build around these forums that contains the pull request 2162, which has the option to preload all textures at the start of the game.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 04-26-2015, 09:59 PM
Fire Temple and Water Temple done, except for some minimap rooms (many rooms in the Water Temple, and also the boss textures of this temple, because it's already defeated in the save I'm using). I prefer concentrating in more important textures before tomorrow. Current size: 565MB.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 04-27-2015, 07:41 AM
All dungeons done, unless I misplaced some texture (and there are some missing minimap textures).
About terrain textures, I still didn't do the ones where you meet Zelda for the first time, since I can't access that place now. I'll start a new game for that and bosses names. The pack is 669MB big (uncompressed). I want to upload it, but tomorrow I won't be able to do it. Let's see if I can in 2 days.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 04-27-2015, 09:23 AM
Thank you for the work you continue to do!
CPU: i7 4790k @ 4.0 GHz l GPU: GTX 960 4GB l RAM: 16GB
Dolphin 4.0-9144 |
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