Then just set the c-stick to the d-pad.
Zelda: Collector's Edition HD Texture Pack V2.1 (2018-03-27)
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08-28-2015, 10:36 AM
08-31-2015, 06:24 AM
(This post was last modified: 08-31-2015, 06:27 AM by masterotaku.)
Updated the first post with a new version of the texture pack, only in DDS format. I still have to do more things, like the Gerudo Training Ground, but the weekend is about to end and I wanted to upload what I have for now.
Oooh, I remembered something just now. There's a leftover texture from when I tried to retexture the sky, but it's only one square. Please, delete the "PZLE01\areas\sky" folder.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 09-06-2015, 10:47 PM
Hey I dunno how to install this patch, and haven't seen any referall how to do that in the Main Page.
Is there a way how to install that? 09-06-2015, 11:19 PM
* ExtremeDude2 suggests someone make a texture pack install guide on the main page
09-06-2015, 11:59 PM
(09-06-2015, 10:47 PM)Rath Wrote: Hey I dunno how to install this patch, and haven't seen any referall how to do that in the Main Page. There are now installation instructions in the first post, below the download links. (09-06-2015, 11:19 PM)ExtremeDude2 Wrote: * ExtremeDude2 suggests someone make a texture pack install guide on the main page Done. I (incorrectly) supposed that everyone would have at least used another texture pack and knew how to use them.
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 09-07-2015, 01:00 AM
Really nice work man. Glad to see it mostly finished. I am going to give it a whirl here when you get the 16x9 stuff ready for .5. Game looks finally playable to me.
What do you have left to do that you plan to do this year? What do you think it will take to make a decent sky? It doesn't have to be perfect or anything. 09-07-2015, 09:46 PM
(This post was last modified: 09-07-2015, 09:48 PM by masterotaku.)
(09-07-2015, 08:17 PM)Khronikos Wrote: Really nice work man. Glad to see it mostly finished.Thank you . (09-07-2015, 08:17 PM)Khronikos Wrote: I am going to give it a whirl here when you get the 16x9 stuff ready for .5. Game looks finally playable to me.The optional 16:9 textures already work with the 0.5 version of the texture pack. I mostly added environment textures in the last update. (09-07-2015, 08:17 PM)Khronikos Wrote: What do you have left to do that you plan to do this year?First of all, the Gerudo Training Ground (probably this weekend). Then I should resume playing the game, starting with the Water Temple (I need to dump the minimap textures of that and the following temples, as well as the bosses names). I think I'll leave the sky for the end. (09-07-2015, 08:17 PM)Khronikos Wrote: What do you think it will take to make a decent sky? It doesn't have to be perfect or anything.Effort. Lots of it. The sky is divided into dozens of pieces (each one is a texture). The first step is correctly (this is the most important thing) matching one original texture with its HD counterpart. And then identifying the adjacent textures. That's where I failed, after some time of trying many textures to see if they matched the edges of the first one I put. And then there are day skybox, night skybox, sunset skybox (the stormy skybox doesn't have HD textures in the original HD texture pack, IIRC)... Once everything is done, it will be the turn of Majora's Mask. Some textures are common and already work (masks, save selection menu, some HUD elements, etc).
CPU: Intel Core i5 4670k @ 4.4GHz
GPU: GAINWARD GeForce GTX 1080 Phoenix "GLH" RAM: G.SKILL Ripjaws X DDR3 16GB 1600MHz CL7 OS: Windows 7 Ultimate x64 09-17-2015, 01:24 PM
Well good luck on the sky. When your work is done I am sure it will be worth it. Don't work too hard.
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