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Zelda Collector (Majora's mask) GameCube
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Zelda Collector (Majora's mask) GameCube
07-30-2019, 01:10 AM
#1
Firedogz
Unregistered
 
Hi,
first of all, excuse my pitiful English,
I come to you because I have a problem with the game Zelda Collector Edition on Gamecube, especially on the mask of Majora, every time I change cards, when I go from Bourg-West to Bourg-North bell tower, for example, for seconds of images, pendant 2 to 3 seconds, sometimes up to 10 seconds, where fps drop to 10 or 11 images per second.
I would like to know if there was anything to fix so that I would no longer be embarrassed, or if anyone has ever had the same problem, thank you all.
My configuration:
Windows 10
Intel i5 - 7500HQ
geforce 1050 2Gb
Ram: 8GB
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07-30-2019, 02:52 AM (This post was last modified: 07-30-2019, 03:04 AM by Admentus.)
#2
Admentus Offline
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(07-30-2019, 01:10 AM)Firedogz Wrote: Salut,
tout d'abord excusez mon Anglais pitoyable,
Je viens vers vous car j'ai un problème avec le jeu Zelda Collector Edition sur Gamecube, plus particulièrement sur Majora's Mask, a chaque changement de carte, quand je passe par exemple de Bourg-clocher Ouest a Bourg-clocher Nord, je subit des figes d'images pendant 2 à 3 secondes, parfois plus jusqu'à 10 seconde, où les fps chutent à 10 voir 11 images par seconde.
J'aimerais savoir s'il y avait un paramètre à régler pour ne plus être embêter, ou si quelqu'un a déjà eu le même problème, merci a tous.
Ma config :
Windows 10
Intel i5 - 7500HQ
geforce 1050 2Go
Ram : 8Gb

Sadly, I speak no French, so I won't be able to help you much there, but pasting into Google Translate gave me some idea of your issue.

Since you mention that Clock Town is loading between sections and causes stuttering and the game runs at 10 to 11 FPS, you might want to enable the Emulated CPU Clock Override function. Actually, it's a must-have for Majora's Mask on the Collector's Edition. In fact, it should actually be added as a recommendation on the game's wiki page and just about everywhere.

Majora's Mask - Collector's Edition is known for being laggy, especially during Clock Town, since it's an emulated version of the original game (although with some modifications). It's not a native GameCube title. And thus the GameCube is having issues keeping up. The Virtual Console version does this much and much better. So yeah, you could use the Virtual Console version, but using the CPU Clock Override effectively kills any lag-related issues with being an emulated title for the GameCube. Actually the Collector's Edition is way smoother and technical better than the Virtual Console version if you got rid of the lag with the use of the CPU Clock Override function. The Virtual Console version has some limitations...

My recommendation? Depending on which enhancements you use (widescreen, 30 FPS, extended draw distance, texture pack) you want to set the CPU Clock Override between 200% and 295%. Make sure your physical CPU is strong enough. You are effectively making the GameCube's CPU twice or trice as fast which obviously means it's going to demand more of your physical CPU.

I have been working on the past few months and years with the GameCube editions of Ocarina of Time, Master Quest and Majora's Mask to port and create HD textures and AR codes, so I got some idea which area's can be quite troublesome and which technical limitations both games work with. You should try the texture pack and enhancement codes if you got the time for it, but that's an entirely different discussion of course.
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07-30-2019, 03:54 AM
#3
Firedogz
Unregistered
 
Hi to you, thank you very much for your answer, I searched everywhere on the internet without lying to you, and actually a lot about increasing the CPU speed, but I had maybe that by increasing the CPu speed, it would also increase the speed of the hehe game, thanks anyway for your answer!
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07-30-2019, 03:57 AM
#4
Firedogz
Unregistered
 
(07-30-2019, 02:52 AM)Admentus Wrote: Sadly, I speak no French, so I won't be able to help you much there, but pasting into Google Translate gave me some idea of your issue.

Since you mention that Clock Town is loading between sections and causes stuttering and the game runs at 10 to 11 FPS, you might want to enable the Emulated CPU Clock Override function. Actually, it's a must-have for Majora's Mask on the Collector's Edition. In fact, it should actually be added as a recommendation on the game's wiki page and just about everywhere.

Majora's Mask - Collector's Edition is known for being laggy, especially during Clock Town, since it's an emulated version of the original game (although with some modifications). It's not a native GameCube title. And thus the GameCube is having issues keeping up. The Virtual Console version does this much and much better. So yeah, you could use the Virtual Console version, but using the CPU Clock Override effectively kills any lag-related issues with being an emulated title for the GameCube. Actually the Collector's Edition is way smoother and technical better than the Virtual Console version if you got rid of the lag with the use of the CPU Clock Override function. The Virtual Console version has some limitations...

My recommendation? Depending on which enhancements you use (widescreen, 30 FPS, extended draw distance, texture pack) you want to set the CPU Clock Override between 200% and 295%. Make sure your physical CPU is strong enough. You are effectively making the GameCube's CPU twice or trice as fast which obviously means it's going to demand more of your physical CPU.

I have been working on the past few months and years with the GameCube editions of Ocarina of Time, Master Quest and Majora's Mask to port and create HD textures and AR codes, so I got some idea which area's can be quite troublesome and which technical limitations both games work with. You should try the texture pack and enhancement codes if you got the time for it, but that's an entirely different discussion of course.

Hi, thanks for your answer, I have indeed toured the forums in all languages, I heard about increasing the speed of the CPU, but I thought that by increasing it, it would increase the speed of the XD game, I'm not too smart I admit it : P, anyway thank you for your answer, I will try it tonight !
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07-30-2019, 04:10 AM (This post was last modified: 07-30-2019, 04:12 AM by Admentus.)
#5
Admentus Offline
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Joined: May 2015
(07-30-2019, 03:57 AM)Firedogz Wrote: Hi, thanks for your answer, I have indeed toured the forums in all languages, I heard about increasing the speed of the CPU, but I thought that by increasing it, it would increase the speed of the XD game, I'm not too smart I admit it : P, anyway thank you for your answer, I will try it tonight !

Changing the Speed Limit in the General Config to any other value than 100% (Normal Speed) does indeed change the speed of any game. Changing the CPU Clock Override option does not which is located in the Advanced tab and not the General tab. Through you should be aware this option might cause issues in certain games, but through my knowledge it should work perfectly fine with Ocarina of Time and Majora's Mask. In fact, most of the games I tend to run work just fine with the CPU Clock Override option enabled.
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07-30-2019, 09:05 PM
#6
Firedogz
Unregistered
 
(07-30-2019, 04:10 AM)Admentus Wrote: Changing the Speed Limit in the General Config to any other value than 100% (Normal Speed) does indeed change the speed of any game. Changing the CPU Clock Override option does not which is located in the Advanced tab and not the General tab. Through you should be aware this option might cause issues in certain games, but through my knowledge it should work perfectly fine with Ocarina of Time and Majora's Mask. In fact, most of the games I tend to run work just fine with the CPU Clock Override option enabled.

Hi Admentus!

In any case that it can cause problems on other games is not the problem because it finally works perfectly!
Thank you for your answers and see you soon! Big Grin
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