(07-30-2019, 01:10 AM)Firedogz Wrote: Salut,
tout d'abord excusez mon Anglais pitoyable,
Je viens vers vous car j'ai un problème avec le jeu Zelda Collector Edition sur Gamecube, plus particulièrement sur Majora's Mask, a chaque changement de carte, quand je passe par exemple de Bourg-clocher Ouest a Bourg-clocher Nord, je subit des figes d'images pendant 2 à 3 secondes, parfois plus jusqu'à 10 seconde, où les fps chutent à 10 voir 11 images par seconde.
J'aimerais savoir s'il y avait un paramètre à régler pour ne plus être embêter, ou si quelqu'un a déjà eu le même problème, merci a tous.
Ma config :
Windows 10
Intel i5 - 7500HQ
geforce 1050 2Go
Ram : 8Gb
Sadly, I speak no French, so I won't be able to help you much there, but pasting into Google Translate gave me some idea of your issue.
Since you mention that Clock Town is loading between sections and causes stuttering and the game runs at 10 to 11 FPS, you might want to enable the Emulated CPU Clock Override function. Actually, it's a must-have for Majora's Mask on the Collector's Edition. In fact, it should actually be added as a recommendation on the game's wiki page and just about everywhere.
Majora's Mask - Collector's Edition is known for being laggy, especially during Clock Town, since it's an emulated version of the original game (although with some modifications). It's not a native GameCube title. And thus the GameCube is having issues keeping up. The Virtual Console version does this much and much better. So yeah, you could use the Virtual Console version, but using the CPU Clock Override effectively kills any lag-related issues with being an emulated title for the GameCube. Actually the Collector's Edition is way smoother and technical better than the Virtual Console version if you got rid of the lag with the use of the CPU Clock Override function. The Virtual Console version has some limitations...
My recommendation? Depending on which enhancements you use (widescreen, 30 FPS, extended draw distance, texture pack) you want to set the CPU Clock Override between 200% and 295%. Make sure your physical CPU is strong enough. You are effectively making the GameCube's CPU twice or trice as fast which obviously means it's going to demand more of your physical CPU.
I have been working on the past few months and years with the GameCube editions of Ocarina of Time, Master Quest and Majora's Mask to port and create HD textures and AR codes, so I got some idea which area's can be quite troublesome and which technical limitations both games work with. You should try the texture pack and enhancement codes if you got the time for it, but that's an entirely different discussion of course.
