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Zelda 64 UHD V5.1 (2021-02-10)
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Zelda 64 UHD V5.1 (2021-02-10)
04-26-2019, 04:27 PM (This post was last modified: 04-26-2019, 04:31 PM by Admentus.)
#31
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You can even extract the .TGC file if you like. Diving even further. Smile

The .TGC file is pretty huge. If you extract the .TGC file you will eventually get a folder with multiple files. The boot.bin file (which is pretty small, roughly 1 kB) contains the GameID.

Keep reading my quote, it mentions extracting the .TGC as well and how you can reduce overall file space. Since I use a SSD storage optimization is key.
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04-26-2019, 04:48 PM
#32
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You can hex edit a TGC file directly too. The game ID should be at 0x8000 normally.
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04-27-2019, 07:04 AM
#33
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(04-25-2019, 04:47 PM)Admentus Wrote: Read this particular section from my previous reply for save files:


You can either use a HexEditor to set the GameID back to PZLE01 or D43E01 (depending on your original GameID) or you can use a new one and use the HexEditor to edit your save file (change the GameID in your save file to match the new GameID).

Remember, create backups in case anything goes wrong.

Rename the texture pack folder to match the name of your new GameID, and it will work. Same goes for the game's ini config file.

HexEditors such as Frhed will suffice.

It took me a minute to get everything up and going, but I finally got it all straightened out.

I didn't realize I had corrupted save files. I needed to figure out how to fix those, and then make the edit in order to continue my progress with the new GameID. From there, I renamed the .ini file and texture package, and then I was good to go.

Thank you so much for the support you have provided us all Admentus!
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05-03-2019, 07:26 PM
#34
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Hi Admentus,

I am encountering a really weird error. I did a quick google search and saw that there is somewhat of known issue regarding the goron pound and something having to do with the 30pfs code(s). I know that I have been able to use the pound in the past, but now it has become complete non-functional... it doesn't show up as an option to do so. I am Stone Temple trying to pound on the goron stone so I can get the ferry encased in fire.

I've tried complete removing the .ini file that houses all of the gecko and AR codes, but the option to the pound has complete disappeared. I've also tried going back and saving at the save statue, exiting the emulator, and loading back up at no avail.

Do you have any ideas of how I might get this functionality back up and going?
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05-03-2019, 08:13 PM (This post was last modified: 05-03-2019, 08:14 PM by Admentus.)
#35
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(05-03-2019, 07:26 PM)deejus679 Wrote: Hi Admentus,

I am encountering a really weird error. I did a quick google search and saw that there is somewhat of known issue regarding the goron pound and something having to do with the 30pfs code(s). I know that I have been able to use the pound in the past, but now it has become complete non-functional... it doesn't show up as an option to do so. I am Stone Temple trying to pound on the goron stone so I can get the ferry encased in fire.

I've tried complete removing the .ini file that houses all of the gecko and AR codes, but the option to the pound has complete disappeared. I've also tried going back and saving at the save statue, exiting the emulator, and loading back up at no avail.

Do you have any ideas of how I might get this functionality back up and going?

The Goron Pound is not functioning? Weird, since it should. It was an issue for quite some time, but it got fixed a while ago. I did not experience any issues like you described, so it might be hard to determine what could have gone wrong.

Can you post the 30 FPS you code are using? It should be one AR Code and one Gecko Code. Also, please post the ini file you did delete and the folder location you removed it from.

Keep in mind that the 30 FPS has a built-in toggle button so that you can switch between 20 FPS and 30 FPS. Which should be D-Pad Up.

Reloading the game and load a real in-game save (Song of Time or Owl Statue save) should have reset the RAM. Loading a save state will cause the same issues to occur again, since those are loaded in the save state as well.
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05-04-2019, 03:21 PM
#36
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(05-03-2019, 08:13 PM)Admentus Wrote: The Goron Pound is not functioning? Weird, since it should. It was an issue for quite some time, but it got fixed a while ago. I did not experience any issues like you described, so it might be hard to determine what could have gone wrong.

Can you post the 30 FPS you code are using? It should be one AR Code and one Gecko Code. Also, please post the ini file you did delete and the folder location you removed it from.

Keep in mind that the 30 FPS has a built-in toggle button so that you can switch between 20 FPS and 30 FPS. Which should be D-Pad Up.

Reloading the game and load a real in-game save (Song of Time or Owl Statue save) should have reset the RAM. Loading a save state will cause the same issues to occur again, since those are loaded in the save state as well.
This is embarrassing... I made a mistake. I was trying to pound off a block, rather than being in the roll position. I'm glad I figured it out. Sorry for wasting your time.
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05-04-2019, 04:37 PM
#37
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(05-04-2019, 03:21 PM)deejus679 Wrote: This is embarrassing... I made a mistake. I was trying to pound off a block, rather than being in the roll position. I'm glad I figured it out. Sorry for wasting your time.

Nah, don't worry about it. If you ever think there is some kind of issue, please inform me about it. After all, I wouldn't want to promote broken codes.
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05-12-2019, 05:13 PM (This post was last modified: 05-12-2019, 05:16 PM by jaddey23.)
#38
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I am having trouble installing your hd texture pack. I put it into both PLZ and D43 for the two versions I have and it says custom texture loaded 0.0 mb loaded in 4.3 seconds. I have tried changing to PLZE01 and DH3E01 to no avail and have even pain stakingly gone through every single texture and put it into the root of the main folder still same results. Enable custom textures and prefetch are both ticked and I have installed them under docs/dolphin/load/textures/plz etc. . I love the screenshots and would love to play hd but I have spent over 3 hours on this and am losing hope. I have also installed hd texture packs for the original metroid prime and that worked fine. I use both dolphin 5.0 and ishiiruka smash ladder dolphin and it worked on neither. I have also tried both version 2.7 and version 3.0 and i have been trying to use dds version.
Thanks for your time!
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05-12-2019, 06:44 PM (This post was last modified: 05-12-2019, 06:47 PM by Admentus.)
#39
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(05-12-2019, 05:13 PM)jaddey23 Wrote: I am having trouble installing your hd texture pack. I put it into both PLZ and D43 for the two versions I have and it says custom texture loaded 0.0 mb loaded in 4.3 seconds. I have tried changing to PLZE01 and DH3E01 to no avail and have even pain stakingly gone through every single texture and put it into the root of the main folder still same results. Enable custom textures and prefetch are both ticked and I have installed them under docs/dolphin/load/textures/plz etc. . I love the screenshots and would love to play hd but I have spent over 3 hours on this and am losing hope. I have also installed hd texture packs for the original metroid prime and that worked fine. I use both dolphin 5.0 and ishiiruka smash ladder dolphin and it worked on neither.  I have also tried both version 2.7 and version 3.0 and i have been trying to use dds version.
Thanks for your time!

First of all. Which game disc to you have? PZL is used for "The Legend of Zelda: Collector's Edition (GC)", D43 for "The Legend of Zelda: Ocarina of Time - Master Quest (GC)", NAC for "The Legend of Zelda: Ocarina of Time (Wii VC)" and NAR for "The Legend of Zelda: Majora's Mask (Wii VC)". I have no idea what DH3E01 is, unless you modified the game disc's Game ID?

Make sure you have a DX11 capable GPU and that you are using the development builds, which have support for DDS BC7 textures which the Stable 5.0 build does not. Current latest dev build is 5.0-10200.

The texture pack folder (which is PZL by default and should be renamed accordingly when required) should be placed into: My Documents/Dolphin Emulator/Load/Textures/ (by default).

Only enable "Prefetch Custom Textures" if you have sufficient RAM for it. The DDS BC7 pack demands much less RAM to prefetch.
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05-15-2019, 02:35 AM
#40
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Sorry I meant D43E01 (Thats the full game ID for master quest disc when I click info) and I have both the master quest disc version and collectors edition disc version. I was trying to get it to work on both or either. And I have a dx11 capable rx 470 and 16gb of ddr4 ram. I only have the normal dolphin 5.0. I have to get the dev build? can i install that without overwriting my normal 5.0?
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