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Zelda 64 UHD V5.1 (2021-02-10)
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Zelda 64 UHD V5.1 (2021-02-10)
02-06-2021, 12:39 AM
#381
Admentus Offline
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(02-05-2021, 11:35 AM)Ratso Wrote: So take the folder called Zelda 64 UHD - Main Pack and name it PZLE01 and do it as usual?
In your README at the main page it does seem say something about cheat codes to activate certain things.

"Instructions

- Enable the option: "Active Cheats" in the General Config menu."

Was that something important or just for people who wanted to use cheats.

Correct. You can dump all textures into a single folder and rename it PZLE01.

"Active Cheats" is required if you wish to use the enhancement codes, such as 30 FPS or Widescreen.
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02-06-2021, 01:24 AM
#382
Ratso Offline
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Ahh ok, like the Spider-Man 2 60fps hack. Read you loud and clear now.
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02-10-2021, 09:33 PM
#383
Admentus Offline
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Zelda 64 UHD v5.1 is finally live!

So what's the key changes here?
* Support for Patcher64+ texture options
* The Moon is now fully retextured
* Russian support is added
* Several areas got touched up
* Several characters got reworked or touched up
* Interface is updated
* Some objects got reworked

Go nuts!



Changelog:

Code:
--- V5.1 ---
- Updated backgrounds
    * Darkness Dusk (seen at Ganon's Castle)
    * Fixed Market Night background
    * Fixed Termina Night skybox
- Updated fonts
    * Added Russian language support (OoT, MM)
    * Added more unused fonts characters
- Updated areas
    * Replaced and updated grass for several areas
    * Replaced and updated tall grass for several areas
    * Replaced and updated lava for several areas (OoT)
    * Kokiri Forest (corrected color for walls)
    * Kakariko Graveyard tombs
    * Goron City (lava) / Goron Shop / Zora Shop
    * Termina Field
    * Lost Woods (MM)
    * Deku Palace (leaves) / Swamp Spider House (grass)
    * Downscaled texture in Pirates' Fortress to prevent crashes on some systems
    * Milk Bar (credits sequence)
- Updated dungeons
    * Inside the Great Deku Tree (bridge, vines)
    * Dodongo's Cavern (bridge, vines)
    * Ice Cavern (ice crystals)
    * Fire Temple (lava)
    * Water Temple (statue)
    * Inside Ganon's Castle (spider web, statue)
    * Woodfall Temple (princess room)
    * The Moon (International & Japanese MM)
- Updated characters
    * Updated Adult Link (hands, ocarina, boots, swords)
    * Fierce Deity Link
    * Goron Link (Patcher64+)
    * Zora Link (Patcher64+)
    * Added Playable Botw Link (Patcher64+)
    * Added Playable OoT 3D Link (Patcher64+)
    * Added Playable TP Link (Patcher64+)
    * Added Playable LA Link (Patcher64+)
    * Added Playable Happy Mask Salesman (Patcher64+)
    * Added Playable Mega Man (Patcher64+)
    * Added Playable Malon (Patcher64+)
    * Added Playable Saria (Patcher64+)
    * Added Playable Princess ALttP Zelda (Patcher64+)
    * Added Playable Princess Ruto (Patcher64+)
    * Added Playable Aria the Demon (Patcher64+)
    * Added Playable Hatsune Miku - Vocaloid (Patcher64+)
    * Updated Playable Hatsune Miku - Link (Patcher64+)
    * Updated MM Child Link
    * Updated MM Adult Link
    * Deku Tree Sprout
    * Great Fairy
    * Fishing Hole Man
    * Granny / Anju's Grandmother
    * Cucco Lady / Anju
    * Princess Zelda (clothing for Child only)
    * Ingo, Gorman and the ranchers
    * Giants
    * Kafei (clothing only)
    * Madame Aroma
    * Zora Band (Lulu, Evan, Japas, Tijo with instruments)
    * Honey & Darling
    * Guru-Guru
    * Deku Royals (King, Princess, Guards)
    * Epona (Young / Adult)
    * Moon Children
    * Cow
    * Cucco
    * Market folk (OoT)
    * Potion Shop Owner (OoT)
    * Bazaar Owner (OoT)
    * Woman in Kakariko House (OoT)
    * Dog Woman / Racetrack Lady
    * Carpet Merchant / Swordsman
- Updated monsters
    * Majora
    * Iron Knuckle
- Updated interface
    * Ocarina of Time title logo
    * Hero's Bow Magic Arrow icons
    * Musical notes
    * A icon to select in Pause Screen
    * C-Up Button prompts for Tatl / Tael (OoT, Patcher64+)
    * Treasure Chest Minimap Icon (MM)
    * Replaced icons for several MM minigames
- Updated effects
    * Blowing up walls in Fire Temple
    * Gohma Larva breaking out
    * Poison effect in Ganon's Castle and Royal Family Tomb
    * Horse shadows
    * Mirror Shield / Hookshot
    * Rainbow Bridge
    * Moon falling down
    * Fire Wall
    * Magic Arrows
    * Arrows
    * Din's Fire
    * Saria's Song / Song of Storms
. Updated objects
    * Boss Key Chest (OoT)
    * Bomb Flower
    * Dirt Mound
    * Deku Flower (all variants)
    * Kokiri Sword (MM)
    * Gilded Sword
    * Hylian Shield (OoT, MM, Patcher64+)
    * Mirror Shield (OoT, MM)
    * Deku Stick
    * Fierce Deity Mask
    * Circus Leader's Mask
    * Fairy Ocarina / Ocarina of Time
    * Hookshot / Longshot (OoT)
    * Fairy Slingshot
    * Hover Boots
- Updated stairs in several areas (Ganon's Castle, Hyrule Field, Kakariko Village)
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03-03-2021, 04:02 PM (This post was last modified: 03-03-2021, 04:33 PM by ForkWNY.)
#384
ForkWNY Offline
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I downloaded and installed this texture pack (5.1). It works great the first time I launch the game after unzipping and copying the texture pack where it belongs. However, after I exit out of the game (using ESC to stop emulation), when I re-run the game a successive time, it crashes while the Nintendo logo is loading, or shortly thereafter. Odd that it works great once, then crashes afterward. I'm using the latest Dolphin Dev build, as well as the suggested configuration when using this custom texture pack. OS: Win 10, GPU: AMD Radeon 5700XT, CPU: AMD Ryzen 7 3700X, RAM: 64GB

If I delete the entire texture directory and all its contents, then unzip the same texture pack from the 7z file and placed it back into the correct location, everything works fine. It's after quitting the game and re-opening that the problems occur.

Edit: after a reboot, everything started working again with the UHD textures. Seems that when I have the AMD Radeon overlay and metrics enabled, problems occur. Disabling them seems to help. Seems to be a bug with Dolphin itself as I haven't quite pinned down the exact cause of the crash.
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03-04-2021, 01:54 AM (This post was last modified: 03-04-2021, 03:20 AM by ForkWNY.)
#385
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More info regarding the crash issues I was experiencing with the 5.1 UHD Texture pack (in the latest Dolphin dev build, 5.0-13712). The problem seems to boil down to the Custom Texture Prefetch being ON. When it's on, the game seems to work the FIRST time without issues. When re-launching however, Dolphin crashes. Disabling the Prefetch fixes the crash (for game re-launching). Odd issue but that's what I found to solve it. Btw, whether Prefetch is on or off doesn't seem to impact performance at all, at least not on my system. Perhaps it serves more purpose on an older system or systems with slow storage (non-SSD). I'll post this info in the Support area as it's probably not appropriate here anyway. Just wanted to add the info here as disabling Prefetch fixed the problems I was having with the 5.1 UHD pack.

Changing the graphics backend from Vulkan (what I had always been using previously...simply because AMD usually plays nice with Vulkan) to D3D12 seems to have fixed a lot of glitches and problems when using this texture pack on my particular system. I do enable the Emulated CPU Clock override, set to ~200% which smooths out the frame rate tremendously in Majora's Mask. I know that with the original Collector's Edition running on my GameCube there are slow-downs, this game definitely seems to benefit from the CPU overclock. Even with the internal resolution cranked to 4k my CPU usage barely touches 4% and GPU mainly stays below 50%, using 40-50W of power to drive the graphics which means the GPU (AMD Radeon 5700XT) barely breaks a sweat. I notice slightly more stuttering (mostly audio stutters here and there, but it's very minor) with D3D12 compared to Vulkan, but definitely better stability overall.

Kudos for the excellent job with the textures - a big thanks to @Admentus and all of the other contributors for the time spent on R&D, making these classics look state-of-the-art nearly 25 years later. A job extremely well done.
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03-05-2021, 06:49 PM
#386
Admentus Offline
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The DDS BC7 pack should offer better performances than the PNG pack. You might want to have at least 16GB+ RAM in order to use Prefetch Custom Textures, which should definitely help out making performance smoother. Alternatively you could try out the Virtual Console version if you happened to own that as well and see if it works better, plus, the VC version is actually moddable.
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